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General Tabletop Discussion
*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="Manbearcat" data-source="post: 7920830" data-attributes="member: 6696971"><p>I think here is what I would say is the overarching profile for "the extent to which the GM conforms to those expectations":</p><p></p><p>1) How explicitly constraining is the rules text/play premise on the GM?</p><p></p><p>2) How explicit is the authority distributed in play?</p><p></p><p>3) Does the system have some equivalent tenet to "play by the rules" and "play to find out" or, conversely, does the system have some equivalent tenet to "the GM should change/alter/disregard the rules at their discretion in order to achieve some sort of storytelling or entertainment imperative?"</p><p></p><p>4) Is the game particularly codified and player-facing?</p><p></p><p>5) Does the aggregate of (1), (2), (3) (the first equivalent tenets), and (4) routinely produce the sort of play depicted as a trivial formality of just playing the game?</p><p></p><p></p><p>If 1-4 are answered in a certain way and the answer to 5 is "yes", then I would say that GMs become considerably more apt to conform to those expectations (as in nearing total adherence).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7920830, member: 6696971"] I think here is what I would say is the overarching profile for "the extent to which the GM conforms to those expectations": 1) How explicitly constraining is the rules text/play premise on the GM? 2) How explicit is the authority distributed in play? 3) Does the system have some equivalent tenet to "play by the rules" and "play to find out" or, conversely, does the system have some equivalent tenet to "the GM should change/alter/disregard the rules at their discretion in order to achieve some sort of storytelling or entertainment imperative?" 4) Is the game particularly codified and player-facing? 5) Does the aggregate of (1), (2), (3) (the first equivalent tenets), and (4) routinely produce the sort of play depicted as a trivial formality of just playing the game? If 1-4 are answered in a certain way and the answer to 5 is "yes", then I would say that GMs become considerably more apt to conform to those expectations (as in nearing total adherence). [/QUOTE]
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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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