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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="hawkeyefan" data-source="post: 7920871" data-attributes="member: 6785785"><p>I know I've used it when, for whatever reason, the gaming session is just not all that fun for everyone. When that happens, I've "stepped in" to make sure things move in what I hope will be a more interesting direction. Preferably, the players would be the ones to instigate this shift, but if not, then I've done it.</p><p></p><p>I used to do it in my early days to keep the game focused on the material I had prepared and/or wanted to run. I was less comfortable with coming up with things on the fly than I am now, or with relinquishing authorial control.</p><p></p><p></p><p></p><p>It's hard to say for me. The absence of relevant mechanics to determine an outcome that's in question, maybe?</p><p></p><p>Barring any kind of broken play that needs correcting (bad players, bad GM, bad match of the two, or similar), I'm really not sure. If things are going according to plan, then it's hard to justify forcing them back on track. Why would there be a need?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7920871, member: 6785785"] I know I've used it when, for whatever reason, the gaming session is just not all that fun for everyone. When that happens, I've "stepped in" to make sure things move in what I hope will be a more interesting direction. Preferably, the players would be the ones to instigate this shift, but if not, then I've done it. I used to do it in my early days to keep the game focused on the material I had prepared and/or wanted to run. I was less comfortable with coming up with things on the fly than I am now, or with relinquishing authorial control. It's hard to say for me. The absence of relevant mechanics to determine an outcome that's in question, maybe? Barring any kind of broken play that needs correcting (bad players, bad GM, bad match of the two, or similar), I'm really not sure. If things are going according to plan, then it's hard to justify forcing them back on track. Why would there be a need? [/QUOTE]
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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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