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General Tabletop Discussion
*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="Manbearcat" data-source="post: 7920880" data-attributes="member: 6696971"><p>I think you've got appraisal of the situation slightly off. Its not really a tautology. What we have is this arrangement:</p><p></p><p>"Stuff works. Why do something else?"</p><p></p><p>The response cannot then be to say:</p><p></p><p>"Stuff doesn't work, that's why."</p><p></p><p>If you're saying that stuff <strong><em>cannot </em></strong>work, then that is another conversation.</p><p></p><p>However, I agree with both of you that those two cases you've cited are archetypal cases where GM's use Force (because the desired experience hasn't been met through simply playing the game by the rules.). There is a huge amount of utility in figuring out all the use cases of that (which we can certainly do now!), but that isn't what I was asking.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7920880, member: 6696971"] I think you've got appraisal of the situation slightly off. Its not really a tautology. What we have is this arrangement: "Stuff works. Why do something else?" The response cannot then be to say: "Stuff doesn't work, that's why." If you're saying that stuff [B][I]cannot [/I][/B]work, then that is another conversation. However, I agree with both of you that those two cases you've cited are archetypal cases where GM's use Force (because the desired experience hasn't been met through simply playing the game by the rules.). There is a huge amount of utility in figuring out all the use cases of that (which we can certainly do now!), but that isn't what I was asking. [/QUOTE]
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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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