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General Tabletop Discussion
*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="pemerton" data-source="post: 7922070" data-attributes="member: 42582"><p>This claim is pretty controversial. And I think it's false.</p><p></p><p>The last session I played, a week and a half ago, was my <a href="https://www.enworld.org/threads/middle-earth-lotr-rpging-using-cortex-heroic.670013/" target="_blank">Cortex+ LotR Hack</a>. I still haven't written it up, but one thing that happened was that Gandalf defeated a Nazgul. I didn't have a desired result as to whether or not that would happen.</p><p></p><p>Our session before that was Classic Traveller. One PC got knocked unconscious twice by Aliens (deliberate capitalisation there). I didn't desire that that happen, nor that it not. It was just how things played out from the framing.</p><p></p><p>Of course I have desires around the framing - I introduced Nazgul, and Aliens. So I want these to be part of the shared fiction, and want to see the PCs engage with them in some way. But what happens as a result is up for grabs.</p><p></p><p>An intriguing aspect of the Traveller session was that the PCs kept splitting up and going to different floors of the abandoned vessel they were exploring. I didn't set out to achieve that. I didn't desire it (nor not desire it) at the outset, and didn't manipulate things to produce it - it emerged from the players' own play of the characters, having regard to their various capabilities (eg the weakling computer technician stayed on the bridge working on the ship's computer, while the buff soldier-types stayed guarding the spot that the aliens were emerging from). I don't know if Marc Miller is just that good as a RPG designer, or if this emergence was a coincidental outcome of our mix of PC builds and framed situation. But it was pretty cool that it happened!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7922070, member: 42582"] This claim is pretty controversial. And I think it's false. The last session I played, a week and a half ago, was my [url=https://www.enworld.org/threads/middle-earth-lotr-rpging-using-cortex-heroic.670013/]Cortex+ LotR Hack[/url]. I still haven't written it up, but one thing that happened was that Gandalf defeated a Nazgul. I didn't have a desired result as to whether or not that would happen. Our session before that was Classic Traveller. One PC got knocked unconscious twice by Aliens (deliberate capitalisation there). I didn't desire that that happen, nor that it not. It was just how things played out from the framing. Of course I have desires around the framing - I introduced Nazgul, and Aliens. So I want these to be part of the shared fiction, and want to see the PCs engage with them in some way. But what happens as a result is up for grabs. An intriguing aspect of the Traveller session was that the PCs kept splitting up and going to different floors of the abandoned vessel they were exploring. I didn't set out to achieve that. I didn't desire it (nor not desire it) at the outset, and didn't manipulate things to produce it - it emerged from the players' own play of the characters, having regard to their various capabilities (eg the weakling computer technician stayed on the bridge working on the ship's computer, while the buff soldier-types stayed guarding the spot that the aliens were emerging from). I don't know if Marc Miller is just that good as a RPG designer, or if this emergence was a coincidental outcome of our mix of PC builds and framed situation. But it was pretty cool that it happened! [/QUOTE]
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