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<blockquote data-quote="Keith Robinson" data-source="post: 2360401" data-attributes="member: 21330"><p>Hi Dog!</p><p></p><p>When I wrote The Kyngdoms pantheon, it was one of the hardest aspects of it, but also amongst the most rewarding. Getting the balance right is quite difficult.</p><p></p><p>A few tips would be:</p><p></p><p>1) read the relevant sections of Deities and Demigods. You'll find a whole bunch of very helpful information that will advise you and guide you on your way. Fortunately, much of the crunch is available in the SRD, which means I can now count it amongst my most used and valuable resources <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>2) Remember that you need to cater not only for portfolios, but also for alignments. You need to cover the bases for all 9 alignment types. And, IMO, you should build your deities around the alignment, rather than trying to force the alignment later. For example. I need a chaotic neutral deity. Okay, elves are chaotic. Elves are also into nature. Nature is chaotic and is neither one thing or the other (ie good or bad), so is neutral. Hence a god of nature (of some kind) would make a good chaotic neutral god. So, all those for whom nature plays a significant part of their lives (whether they're elves, gnomes, humans etc) will follow this god.</p><p></p><p>3) One of the things I considered when writing The Kyngdoms pantheon was having each deity have many different aspects, around which religions would form - so one deity could have many conflicting religious followers, who all interpreted that deity in the way that best suited them. I was then going to have it so that each deity would be known by a different name in different parts of the world. These two things combined mean that you can have a lot of flavor, with only a minimum number of deities. This would also set up the possibility of having followers following a (for instance) particularly evil god, without their really having any knowledge of it. The selection of domains available to a cleric could also be based on that aspect of the god that that particular religion has embraced, etc.</p><p></p><p>4) As you've already begun to do, cover the main areas of portfolio - nature, birth, death, war, etc. Many deities can have many portfolios (nature, birth and death, for instance, all fit neatly together).</p><p></p><p>5) Have a look at other pantheons and see what's out there. Take a look ay my <a href="http://www.thekyngdoms.com/divine/aslah.shtml" target="_blank">website</a>, where it's all online at no cost, plus (as mentioned) WotC <em>Deities and Demigods</em> and also Green Ronin's <em>Book of the Righteous</em>, as well as the Forgotten Realms stuff, which I assume you're familiar with.</p><p></p><p>Anyway, it's a lot of fun creating your own pantheon, so good luck!</p></blockquote><p></p>
[QUOTE="Keith Robinson, post: 2360401, member: 21330"] Hi Dog! When I wrote The Kyngdoms pantheon, it was one of the hardest aspects of it, but also amongst the most rewarding. Getting the balance right is quite difficult. A few tips would be: 1) read the relevant sections of Deities and Demigods. You'll find a whole bunch of very helpful information that will advise you and guide you on your way. Fortunately, much of the crunch is available in the SRD, which means I can now count it amongst my most used and valuable resources :) 2) Remember that you need to cater not only for portfolios, but also for alignments. You need to cover the bases for all 9 alignment types. And, IMO, you should build your deities around the alignment, rather than trying to force the alignment later. For example. I need a chaotic neutral deity. Okay, elves are chaotic. Elves are also into nature. Nature is chaotic and is neither one thing or the other (ie good or bad), so is neutral. Hence a god of nature (of some kind) would make a good chaotic neutral god. So, all those for whom nature plays a significant part of their lives (whether they're elves, gnomes, humans etc) will follow this god. 3) One of the things I considered when writing The Kyngdoms pantheon was having each deity have many different aspects, around which religions would form - so one deity could have many conflicting religious followers, who all interpreted that deity in the way that best suited them. I was then going to have it so that each deity would be known by a different name in different parts of the world. These two things combined mean that you can have a lot of flavor, with only a minimum number of deities. This would also set up the possibility of having followers following a (for instance) particularly evil god, without their really having any knowledge of it. The selection of domains available to a cleric could also be based on that aspect of the god that that particular religion has embraced, etc. 4) As you've already begun to do, cover the main areas of portfolio - nature, birth, death, war, etc. Many deities can have many portfolios (nature, birth and death, for instance, all fit neatly together). 5) Have a look at other pantheons and see what's out there. Take a look ay my [url=http://www.thekyngdoms.com/divine/aslah.shtml]website[/url], where it's all online at no cost, plus (as mentioned) WotC [I]Deities and Demigods[/I] and also Green Ronin's [I]Book of the Righteous[/I], as well as the Forgotten Realms stuff, which I assume you're familiar with. Anyway, it's a lot of fun creating your own pantheon, so good luck! [/QUOTE]
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