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Beguiler and High Level Play
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<blockquote data-quote="EyeontheMountain" data-source="post: 2835866" data-attributes="member: 32338"><p>I know I am wandering into house rule territory here, but what does everyone think of allowing for different advanced learning, likethe Warmage option got? I think it would be a good idea. Seems strange they did not give those options to the character classes in the same book. </p><p></p><p>Back on topic.</p><p></p><p>I agree with satori01 that making the beguiler into more of a typcial mage is not the best way to 'make him viable' or to analyze his abilities. </p><p></p><p>With massive skill points and a few good illusions, the Beguiler shows a lot of potential, especially as they seem to be able to get past most non-undead, non-plant mind immunities. For those two, they are in trouble with their spells. They may have to call on the rest of the party. What an idea! Heresy, almost.</p></blockquote><p></p>
[QUOTE="EyeontheMountain, post: 2835866, member: 32338"] I know I am wandering into house rule territory here, but what does everyone think of allowing for different advanced learning, likethe Warmage option got? I think it would be a good idea. Seems strange they did not give those options to the character classes in the same book. Back on topic. I agree with satori01 that making the beguiler into more of a typcial mage is not the best way to 'make him viable' or to analyze his abilities. With massive skill points and a few good illusions, the Beguiler shows a lot of potential, especially as they seem to be able to get past most non-undead, non-plant mind immunities. For those two, they are in trouble with their spells. They may have to call on the rest of the party. What an idea! Heresy, almost. [/QUOTE]
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Beguiler and High Level Play
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