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Beguiler class works well
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<blockquote data-quote="Wolfwood2" data-source="post: 4019331" data-attributes="member: 39394"><p>I've been playing through the Pathfinder: Rise of the Runelords Adventure Path with a Beguiler. Last night I played my first session with the PC as a Beguiler 6/Mindbender 1 (going to continue as a straight Beguiler). With seven levels of play under my belt, I feel qualified to offer some actual play experience on the Beguiler class.</p><p></p><p>It works really well at allowing me to place a character who tricks, confuses, debuffs, and messes with enemies. The class features, spell list, and skill list do a good job of encouraging tricks, feints, and surprises.</p><p></p><p>One average I'm getting to pull off (or try to pull off) a nice trick at least once per session. Highlights include:</p><p></p><p>-Convincing goblins behind a locked fortress door to open up for us</p><p></p><p>-Rushing upstairs disguised as a cultist to warn that "intruders are on the way" and then using a scroll of lightning bolt from the back ranks</p><p></p><p>-Making the whole party invisible with a Sphere just when we needed it most</p><p></p><p>-Springing an ambush by a pack of ghouls with a Silent Image</p><p></p><p>-Catching invisible enemies with a well-timed Glitterdust on at least four occasions</p><p></p><p>...and hindering, delaying, or putting in a vulnerable position other enemies on many occasions.</p><p></p><p>It's not that you couldn't do the same thing with another class, but Beguiler really encourages lateral thinking. Unlike a rogue or a sorcerer, damage is what a Beguiler does when they can't think of anything better to do. At their best, Beguilers are the perfect set-up men.</p><p></p><p>Anyone else have good experiences with this class? <ul> <li data-xf-list-type="ul"></li> </ul></blockquote><p></p>
[QUOTE="Wolfwood2, post: 4019331, member: 39394"] I've been playing through the Pathfinder: Rise of the Runelords Adventure Path with a Beguiler. Last night I played my first session with the PC as a Beguiler 6/Mindbender 1 (going to continue as a straight Beguiler). With seven levels of play under my belt, I feel qualified to offer some actual play experience on the Beguiler class. It works really well at allowing me to place a character who tricks, confuses, debuffs, and messes with enemies. The class features, spell list, and skill list do a good job of encouraging tricks, feints, and surprises. One average I'm getting to pull off (or try to pull off) a nice trick at least once per session. Highlights include: -Convincing goblins behind a locked fortress door to open up for us -Rushing upstairs disguised as a cultist to warn that "intruders are on the way" and then using a scroll of lightning bolt from the back ranks -Making the whole party invisible with a Sphere just when we needed it most -Springing an ambush by a pack of ghouls with a Silent Image -Catching invisible enemies with a well-timed Glitterdust on at least four occasions ...and hindering, delaying, or putting in a vulnerable position other enemies on many occasions. It's not that you couldn't do the same thing with another class, but Beguiler really encourages lateral thinking. Unlike a rogue or a sorcerer, damage is what a Beguiler does when they can't think of anything better to do. At their best, Beguilers are the perfect set-up men. Anyone else have good experiences with this class?[list] [/list] [/QUOTE]
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