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Beguiler way to go?
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<blockquote data-quote="Shaele" data-source="post: 3028837" data-attributes="member: 3071"><p><strong>Beguiler build</strong></p><p></p><p>Hi,</p><p></p><p>I'm playing a Whisper Gnome beguiler (level 2 currently), and really enjoy him. He's a great blend of rogue abilities and very focussed spellcasting.</p><p></p><p>My suggestion would be to to focus on your spellcasting abilities, and treat your rogue abilities as a nice "perk". You won't ever be the combat-menace that a rogue will be (since you don't get sneak attack damage), but you can be a very effective spellcaster. Treat a beguiler like a specialized sorcerer, and he appears to be pretty potent. (Feats like Spell Focus:Enchantment really help here). </p><p></p><p>IMHO, it's not worth diluting your spellcasting progression by multiclassing with anything that doesn't give you a 1:1 spellcasting advancement. You get a huge number of spells, but you're on the same progression chart as a sorcerer (in terms of when you gain those spells), so you want to try and avoid reducing your progression any further.</p><p></p><p>My plan currently is to multiclass into the Shadowcaster Mage PRC from Races of Stone; it's a gnome-specific PRC that gives you the ability to duplicate evocation and conjuration spells using shadow-magic. This greatly increases your versatility... even if your evocations are partly illusory, it gives you something else to fall back on (plus, your illusions, shadow-conjurations and shadow-evocations all use the illusion-specific feats. Spell focus: illusion will benefit all of these spells). It also has a number of nice abilities that suit a whisper-gnome beguiler: automatically silenced illusion spells, bonuses to hide etc.</p><p></p><p>Another useful PRC could be the Mindbender from CA, which would increase your social skills, and increase the effectiveness of your enchantment spells even further. I haven't tried it, but thought about it briefly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Barring that, you can always try and build up your melee effectiveness. Take Combat Expertise to make the best use of your ability to bluff, beef up your Concentration skill for casting defensively, and boost your Tumble skill to move around without provoking AoEs. With the Arcane Strike feat, and a few melee-oriented spells (as your bonus spells), you could probably make a decent smacky-beguiler as well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Shaele</p></blockquote><p></p>
[QUOTE="Shaele, post: 3028837, member: 3071"] [b]Beguiler build[/b] Hi, I'm playing a Whisper Gnome beguiler (level 2 currently), and really enjoy him. He's a great blend of rogue abilities and very focussed spellcasting. My suggestion would be to to focus on your spellcasting abilities, and treat your rogue abilities as a nice "perk". You won't ever be the combat-menace that a rogue will be (since you don't get sneak attack damage), but you can be a very effective spellcaster. Treat a beguiler like a specialized sorcerer, and he appears to be pretty potent. (Feats like Spell Focus:Enchantment really help here). IMHO, it's not worth diluting your spellcasting progression by multiclassing with anything that doesn't give you a 1:1 spellcasting advancement. You get a huge number of spells, but you're on the same progression chart as a sorcerer (in terms of when you gain those spells), so you want to try and avoid reducing your progression any further. My plan currently is to multiclass into the Shadowcaster Mage PRC from Races of Stone; it's a gnome-specific PRC that gives you the ability to duplicate evocation and conjuration spells using shadow-magic. This greatly increases your versatility... even if your evocations are partly illusory, it gives you something else to fall back on (plus, your illusions, shadow-conjurations and shadow-evocations all use the illusion-specific feats. Spell focus: illusion will benefit all of these spells). It also has a number of nice abilities that suit a whisper-gnome beguiler: automatically silenced illusion spells, bonuses to hide etc. Another useful PRC could be the Mindbender from CA, which would increase your social skills, and increase the effectiveness of your enchantment spells even further. I haven't tried it, but thought about it briefly ;) Barring that, you can always try and build up your melee effectiveness. Take Combat Expertise to make the best use of your ability to bluff, beef up your Concentration skill for casting defensively, and boost your Tumble skill to move around without provoking AoEs. With the Arcane Strike feat, and a few melee-oriented spells (as your bonus spells), you could probably make a decent smacky-beguiler as well :) Shaele [/QUOTE]
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