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*Pathfinder & Starfinder
Beguilers - too powerful?
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<blockquote data-quote="Arkhandus" data-source="post: 4187200" data-attributes="member: 13966"><p>Pay attention to what people are actually saying, for a change.</p><p></p><p>Re-read what he had posted. He KNOWS that Figments aren't mind-affecting. That's what he was saying in the first place.</p><p></p><p>You weren't correcting him, you were repeating the same point that he had just made.</p><p></p><p></p><p>Regarding Beguilers: They're probably a bit too strong in terms of manipulative prowess, eclipsing the Bard in one of the only two things it does well (manipulation and buffing), but overall they're kinda gimped.</p><p></p><p>They suffer the Rogue's problem, but often worse; they can't do much against undead, constructs, oozes, and similar, as well as many vermin and plants. They can use UMD like a Rogue, but also need other stats besides Charisma in order to be effective and survivable. Their abilities are largely defeated by Mind Blank or similar effects, as well, while lacking an Enchanter Wizard's ability to still hurl Fireballs or Summon Monster VIIs or the like. They also have some trouble dealing with enemy spellcasters, who have high Will saves.</p><p></p><p>A Beguiler in a group should probably just replace the Rogue, rather than being considered a Wizard-replacement, because they're really not a full-fledged caster, they're a Rogue who happens to do a lot of his Roguish trickery through magic.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4187200, member: 13966"] Pay attention to what people are actually saying, for a change. Re-read what he had posted. He KNOWS that Figments aren't mind-affecting. That's what he was saying in the first place. You weren't correcting him, you were repeating the same point that he had just made. Regarding Beguilers: They're probably a bit too strong in terms of manipulative prowess, eclipsing the Bard in one of the only two things it does well (manipulation and buffing), but overall they're kinda gimped. They suffer the Rogue's problem, but often worse; they can't do much against undead, constructs, oozes, and similar, as well as many vermin and plants. They can use UMD like a Rogue, but also need other stats besides Charisma in order to be effective and survivable. Their abilities are largely defeated by Mind Blank or similar effects, as well, while lacking an Enchanter Wizard's ability to still hurl Fireballs or Summon Monster VIIs or the like. They also have some trouble dealing with enemy spellcasters, who have high Will saves. A Beguiler in a group should probably just replace the Rogue, rather than being considered a Wizard-replacement, because they're really not a full-fledged caster, they're a Rogue who happens to do a lot of his Roguish trickery through magic. [/QUOTE]
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Beguilers - too powerful?
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