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General Tabletop Discussion
*Pathfinder & Starfinder
Beguilers - too powerful?
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<blockquote data-quote="Blue" data-source="post: 4187769" data-attributes="member: 20564"><p>My only long-term experience with a beguiler is in an FR campaign that's run so far from 1st to 8th. The beguiler is consistently an effective top performer. But we did go into the campaign knowing that it was startign as secret missions in a war vs. a nation lead by ogre magi - we're more heading with goblinkind, ogres, dopplegangers, and others that aren't immune like undead.</p><p></p><p>That said, of the six man party I'd say there are probably two stars, and one of them is the beguiler. Useful in and out of combat, and her abilities really lend to her being played with flair and panache. (The other star is a half-orc monk who is our primary damage dealer. The others include a halfling sorcerer doing battlefield control (me), a human archivist jack of all trades, a earth genasi swashbuckler/knight defender, and a aasimir ranger/favored soul archer.)</p><p></p><p>Combat wise we end up doing ambushes, direct assaults, guarding people, etc. She's very useful in that, usually more in taking care of a large number of mook but can hold her own against a big bad. Out of combat she shines even more, and is our face. (Though the LG monk will sometimes go around her back because she's not too discriminating who she deals with. Like donating an unholy falchion to his church instead of letting her sell it for big profit.)</p><p></p><p>All in all, it feel well designed. Personally playing the sorcerer with limited spells known I've stayed away from all of hers and it's been a boon to me, for example not having to deal with see invis/glitterdust (did I mention Ogre Magi) or haste or stuff.</p><p></p><p>Cheers,</p><p>=Blue(23)</p></blockquote><p></p>
[QUOTE="Blue, post: 4187769, member: 20564"] My only long-term experience with a beguiler is in an FR campaign that's run so far from 1st to 8th. The beguiler is consistently an effective top performer. But we did go into the campaign knowing that it was startign as secret missions in a war vs. a nation lead by ogre magi - we're more heading with goblinkind, ogres, dopplegangers, and others that aren't immune like undead. That said, of the six man party I'd say there are probably two stars, and one of them is the beguiler. Useful in and out of combat, and her abilities really lend to her being played with flair and panache. (The other star is a half-orc monk who is our primary damage dealer. The others include a halfling sorcerer doing battlefield control (me), a human archivist jack of all trades, a earth genasi swashbuckler/knight defender, and a aasimir ranger/favored soul archer.) Combat wise we end up doing ambushes, direct assaults, guarding people, etc. She's very useful in that, usually more in taking care of a large number of mook but can hold her own against a big bad. Out of combat she shines even more, and is our face. (Though the LG monk will sometimes go around her back because she's not too discriminating who she deals with. Like donating an unholy falchion to his church instead of letting her sell it for big profit.) All in all, it feel well designed. Personally playing the sorcerer with limited spells known I've stayed away from all of hers and it's been a boon to me, for example not having to deal with see invis/glitterdust (did I mention Ogre Magi) or haste or stuff. Cheers, =Blue(23) [/QUOTE]
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Beguilers - too powerful?
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