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Beguilers - too powerful?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4187853" data-attributes="member: 35909"><p>I agree, by default, adding PrC's smartly only adds to power. It's really unavoidable unless you strongly alter the PrC's themselves and the requirements. But we seem to disagree on this one point: I really don't think it's balanced when you need to use a heavily twinked, optimized prestige class-laden character in order to equal a guy that just dropped all his levels in one class with no real forethought or planning. The reason going into prestige classes is so good for most classes, is because the class itself has severely diminishing returns as you level. Beguiler is totally worth it to stick with till the end. It's just plain <strong>better</strong>. Which is my problem. I'm fine with making base classes more appealing to stick with (I actually really love that about Arcana Unearthed/Evolved. No multiclass restrictions, but upper level class features are so nice, you don't usually want to.). But to do it half-assed, leaving a whole bunch of other classes in the dust, rather than uniformly for only the new guys? No thank you. This is actually my only major complaint with ToB, too. It didn't actually do anything to fix the existing messes. It just created a bunch of new classes that outshine the old ones in every possible way.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4187853, member: 35909"] I agree, by default, adding PrC's smartly only adds to power. It's really unavoidable unless you strongly alter the PrC's themselves and the requirements. But we seem to disagree on this one point: I really don't think it's balanced when you need to use a heavily twinked, optimized prestige class-laden character in order to equal a guy that just dropped all his levels in one class with no real forethought or planning. The reason going into prestige classes is so good for most classes, is because the class itself has severely diminishing returns as you level. Beguiler is totally worth it to stick with till the end. It's just plain [B]better[/B]. Which is my problem. I'm fine with making base classes more appealing to stick with (I actually really love that about Arcana Unearthed/Evolved. No multiclass restrictions, but upper level class features are so nice, you don't usually want to.). But to do it half-assed, leaving a whole bunch of other classes in the dust, rather than uniformly for only the new guys? No thank you. This is actually my only major complaint with ToB, too. It didn't actually do anything to fix the existing messes. It just created a bunch of new classes that outshine the old ones in every possible way. [/QUOTE]
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