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<blockquote data-quote="Framses" data-source="post: 6151538" data-attributes="member: 6747679"><p>Hi, guys. The question Avin posted was greatly caused due to a possible bug in the CB.</p><p></p><p><span style="font-family: 'arial'">The Damage Output for Beguiling Strands (no dice rolled+Int modifier damage)</span></p><p><span style="font-family: 'arial'">Implement: +x on attack rolls and damage rolls</span></p><p><span style="font-family: 'arial'">Crystal Orb: energized (Psychic) +2 bonus to damage rolls</span></p><p><span style="font-family: 'arial'">Resplendent Gloves: When you hit an enemy with an attack power that targets Will, the attack deals 2 extra damage.</span></p><p></p><p><span style="font-family: 'arial'">The CB add the Crystal Orb Superior Implement Bonus and Resplendent bonus to the damage (a total of +4), but not the Implement bonus. I think this is a Bug, because or the Implemente and superior implement bonuses should be added (both are for damage rolls, if there is no dice rolled, there is no roll) and the Resplandent Gloves bouns, or only the Resplandent Gloves Bonus (in the text of the item there is no mention to damage rolls, only damage).</span></p><p></p><p><span style="font-family: 'arial'">Another case is the Dual Implement Spellcaster and Magic Missile.</span></p><p><span style="font-family: 'arial'">Magic Missile has no damage roll either, but explicitly says that the implement bonus is added to the power damage, I think, in this specific case, logic says that de second implement bonus should be added to the damage too. Again CB doesn't add it to this power (even if for all the others the damage output is added).</span></p></blockquote><p></p>
[QUOTE="Framses, post: 6151538, member: 6747679"] Hi, guys. The question Avin posted was greatly caused due to a possible bug in the CB. [FONT=arial]The Damage Output for Beguiling Strands (no dice rolled+Int modifier damage)[/FONT] [FONT=arial]Implement: +x on attack rolls and damage rolls[/FONT] [FONT=arial]Crystal Orb: energized (Psychic) +2 bonus to damage rolls[/FONT] [FONT=arial]Resplendent Gloves: When you hit an enemy with an attack power that targets Will, the attack deals 2 extra damage.[/FONT] [FONT=arial]The CB add the Crystal Orb Superior Implement Bonus and Resplendent bonus to the damage (a total of +4), but not the Implement bonus. I think this is a Bug, because or the Implemente and superior implement bonuses should be added (both are for damage rolls, if there is no dice rolled, there is no roll) and the Resplandent Gloves bouns, or only the Resplandent Gloves Bonus (in the text of the item there is no mention to damage rolls, only damage).[/FONT] [FONT=arial]Another case is the Dual Implement Spellcaster and Magic Missile.[/FONT] [FONT=arial]Magic Missile has no damage roll either, but explicitly says that the implement bonus is added to the power damage, I think, in this specific case, logic says that de second implement bonus should be added to the damage too. Again CB doesn't add it to this power (even if for all the others the damage output is added).[/FONT] [/QUOTE]
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