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<blockquote data-quote="Velmont" data-source="post: 2699071" data-attributes="member: 13739"><p>I've got my book this week, and for my first test, I've tried to do Lawrence, here what it gives.</p><p></p><p>[SBLOCK]<span style="font-size: 12px"><strong>Tarentula</strong></span></p><p>Concept/Archetype: Totem / Spider Swarm</p><p></p><p>Real Name: Lawrence Thorn</p><p>Gender: male</p><p>Age: 19</p><p>Height: 5'10''</p><p>Weight: 170</p><p>Hair: black and short</p><p>Eyes: brown</p><p>Ethnicity: caucasian</p><p>Birthplace: Coast City</p><p>Occupation: student</p><p>PL: 8</p><p></p><p>[CODE][B]ABILITIES[/B]</p><p>STR 10 +0</p><p>DEX 30(18) +10(+4)</p><p>CON 14 +2</p><p>INT 13 +1</p><p>WIS 14 +2</p><p>CHA 11 +0</p><p></p><p>[B]SAVES[/B]</p><p>TOUG +6 (+2)</p><p>FORT +2</p><p>REF +10</p><p>WILL +2</p><p></p><p>[B]MOVEMENT[/B]</p><p>INIT +10</p><p>BASE SPD 30/60/120</p><p></p><p>[B]COMBAT[/B]</p><p>BASE DEF +10</p><p>DEF 20</p><p>FLAT 13</p><p>BASE ATT +5</p><p></p><p>[B]SKILLS[/B]</p><p>Acrobatics [15/5]</p><p>Computer [3/2]</p><p>Disable Device [14/13]</p><p>Drive [12/2]</p><p>Escape Artist [15/5]</p><p>Notice [8/6]</p><p>Search [8/7]</p><p>Sense Motive [5/3]</p><p>Sleight of Hand [15/5]</p><p>Sneak [20/10]</p><p>Sport(Handball) [12/2]</p><p></p><p>[B]LANGUAGES[/B]</p><p>English</p><p></p><p>[B]FEATS[/B]</p><p>All-Out Attack</p><p>Blind-Fight</p><p>Defensive Roll 4</p><p>Dodge Focus 4</p><p>Equipement</p><p>Evasion 2</p><p>Skill Mastery (Disable Device, Escape Artist, Sleight of Hand, Stealth)</p><p>Uncanny Dodge 3 (Sight, Hearing, Tremorsense)</p><p></p><p>[B]POWERS[/B]</p><p>Alternate Form(Swarm) 7 [Cost: 35]</p><p> Drain(Strength only) 8</p><p> ex:Poison</p><p> pf:Slow Fade 6</p><p> pf:Split Attack</p><p> Immunity: Critical, Poison</p><p> Insubstancial 1</p><p> Super-Movement: Slithering, Wall-Crawling</p><p>Enhanced Dexterity 12 [Cost: 12]</p><p>Super-Sense 4 : Danger Sense, Tremor Sense [Cost: 4]</p><p></p><p>[B]EQUIPEMENT[/B]</p><p>*Cell Phone</p><p>*Electronic Tools, masterwork</p><p>*Flashlight</p><p>Lock-picking Tools, masterwork</p><p>*Multi-Tool</p><p></p><p>[B]COST[/B]</p><p>abilities [20]</p><p>base att [10]</p><p>base def [12]</p><p>skills [15]</p><p>feats [17]</p><p>powers [51]</p><p>weakness [0]</p><p>total [125]</p><p>unspent [0][/CODE][/SBLOCK]</p><p></p><p>I must tell it has given something more close to the idea I had when I created it. </p><p></p><p>First, I've included Drain into the Alternate Form power. It doesn't change the cost, but I find it more fitting the concept. And I've put the Poison extra on Drain (Yeah!) as the Slow Fade power feat up to 6 times to have it a recovery rate at 1 per day (just as poison in every D20 system). I've also put Split Attack, as the swarm split... not sure I will ever use it, but I find the idea interesting.</p><p></p><p>I've included in his Alternate Form Insubtential 1 (which is mainly what a swarm can do), Immunity to Poison and Critical (a spider die or another in the swarm, where the difference) and wall-crawling and slithering (ok, I'm not a snake, but I can't see how a swarm can be knock down...)</p><p></p><p>The Combat Sense have become Danger Sense and Uncanny Dodge on all my main perception. It is hard to make him lose his dodge bonus, but not impossible now. The easiest way is to feint in combat, and I find it not a bad thing. He is not a warrior and can easily do what his opponent want to do.</p><p></p><p>I've also given Tremorsense instead of Blindsight, as it was the thing I had in mind when I took that feat in 1st edition. I've left Blind-Fight to represent his better than average ability to navigate in the dark.</p><p></p><p>I've left Super-Dexterity. To represent that his defence come more from this agility, I've given him only 6 in defence, but Dodge Focus 4 (That raise the Defence at +10). I've given hsi toughness bonus from Defensive Roll 4 (That give Toughness +6) to represent that it still come from his agility, not pure toughness. So I've used the trade-off rule for +2/-2, so to represent he is hard to hit, not really tough. I've also given him Evasion 2 in the same spirit.</p><p></p><p>Even if his defence is maxed, his attack isn't. I've put only +5 attack bonus and except his Drain power, he has no usefull attack (Unarmed +0, no weapon). I might buy a weapon with equipment sometimes soon...</p><p></p><p>Talking of equipement, I've given him the Equipment feat. For now, the equipment with an * are not in possession of Lawrence, but he will equip himself when he'll meet his friend.</p><p></p><p>I've make him more skilled too (I really like that it is no more 1 for 1...). I've tried keep the spirit of the character. One thing, it is now he is just as good at lockpicking than disabling alarms... I've maxed that skill, but because of his Int (only +1) he cannot lockpick or disarm an average device wihtout some masterwork tool. I've also given him Skill Mastery to show he is a quite good thief...</p><p></p><p>So, what do you think of that?</p></blockquote><p></p>
[QUOTE="Velmont, post: 2699071, member: 13739"] I've got my book this week, and for my first test, I've tried to do Lawrence, here what it gives. [SBLOCK][SIZE=3][B]Tarentula[/B][/SIZE] Concept/Archetype: Totem / Spider Swarm Real Name: Lawrence Thorn Gender: male Age: 19 Height: 5'10'' Weight: 170 Hair: black and short Eyes: brown Ethnicity: caucasian Birthplace: Coast City Occupation: student PL: 8 [CODE][B]ABILITIES[/B] STR 10 +0 DEX 30(18) +10(+4) CON 14 +2 INT 13 +1 WIS 14 +2 CHA 11 +0 [B]SAVES[/B] TOUG +6 (+2) FORT +2 REF +10 WILL +2 [B]MOVEMENT[/B] INIT +10 BASE SPD 30/60/120 [B]COMBAT[/B] BASE DEF +10 DEF 20 FLAT 13 BASE ATT +5 [B]SKILLS[/B] Acrobatics [15/5] Computer [3/2] Disable Device [14/13] Drive [12/2] Escape Artist [15/5] Notice [8/6] Search [8/7] Sense Motive [5/3] Sleight of Hand [15/5] Sneak [20/10] Sport(Handball) [12/2] [B]LANGUAGES[/B] English [B]FEATS[/B] All-Out Attack Blind-Fight Defensive Roll 4 Dodge Focus 4 Equipement Evasion 2 Skill Mastery (Disable Device, Escape Artist, Sleight of Hand, Stealth) Uncanny Dodge 3 (Sight, Hearing, Tremorsense) [B]POWERS[/B] Alternate Form(Swarm) 7 [Cost: 35] Drain(Strength only) 8 ex:Poison pf:Slow Fade 6 pf:Split Attack Immunity: Critical, Poison Insubstancial 1 Super-Movement: Slithering, Wall-Crawling Enhanced Dexterity 12 [Cost: 12] Super-Sense 4 : Danger Sense, Tremor Sense [Cost: 4] [B]EQUIPEMENT[/B] *Cell Phone *Electronic Tools, masterwork *Flashlight Lock-picking Tools, masterwork *Multi-Tool [B]COST[/B] abilities [20] base att [10] base def [12] skills [15] feats [17] powers [51] weakness [0] total [125] unspent [0][/CODE][/SBLOCK] I must tell it has given something more close to the idea I had when I created it. First, I've included Drain into the Alternate Form power. It doesn't change the cost, but I find it more fitting the concept. And I've put the Poison extra on Drain (Yeah!) as the Slow Fade power feat up to 6 times to have it a recovery rate at 1 per day (just as poison in every D20 system). I've also put Split Attack, as the swarm split... not sure I will ever use it, but I find the idea interesting. I've included in his Alternate Form Insubtential 1 (which is mainly what a swarm can do), Immunity to Poison and Critical (a spider die or another in the swarm, where the difference) and wall-crawling and slithering (ok, I'm not a snake, but I can't see how a swarm can be knock down...) The Combat Sense have become Danger Sense and Uncanny Dodge on all my main perception. It is hard to make him lose his dodge bonus, but not impossible now. The easiest way is to feint in combat, and I find it not a bad thing. He is not a warrior and can easily do what his opponent want to do. I've also given Tremorsense instead of Blindsight, as it was the thing I had in mind when I took that feat in 1st edition. I've left Blind-Fight to represent his better than average ability to navigate in the dark. I've left Super-Dexterity. To represent that his defence come more from this agility, I've given him only 6 in defence, but Dodge Focus 4 (That raise the Defence at +10). I've given hsi toughness bonus from Defensive Roll 4 (That give Toughness +6) to represent that it still come from his agility, not pure toughness. So I've used the trade-off rule for +2/-2, so to represent he is hard to hit, not really tough. I've also given him Evasion 2 in the same spirit. Even if his defence is maxed, his attack isn't. I've put only +5 attack bonus and except his Drain power, he has no usefull attack (Unarmed +0, no weapon). I might buy a weapon with equipment sometimes soon... Talking of equipement, I've given him the Equipment feat. For now, the equipment with an * are not in possession of Lawrence, but he will equip himself when he'll meet his friend. I've make him more skilled too (I really like that it is no more 1 for 1...). I've tried keep the spirit of the character. One thing, it is now he is just as good at lockpicking than disabling alarms... I've maxed that skill, but because of his Int (only +1) he cannot lockpick or disarm an average device wihtout some masterwork tool. I've also given him Skill Mastery to show he is a quite good thief... So, what do you think of that? [/QUOTE]
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