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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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<blockquote data-quote="aramis erak" data-source="post: 6462707" data-attributes="member: 6779310"><p>And you were not playing D&D by the rules as much as you're improvisationally roleplaying in spite of them. May have been fun, but sure doesn't sound like what 90% of the people I've talked to did in play. Nor 99% of what I've seen in play.</p><p></p><p>Combat always has been, and still is, the most mechanically detailed pillar. Every edition has been a combat system first, a magic system second, and only about half have had much mechanical resolution of anything else.</p><p></p><p>Making no assumptions about how you play, other than what you're claiming, I've seldom seen it work out the way you're claiming, because in general, people do what is mechanically rewarded, and the mechanical rewards include both interesting interactions as well as XP; sneaky-pete and talky-<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />-man play is less mechanically rewarded than combat, despite having the same XP values.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6462707, member: 6779310"] And you were not playing D&D by the rules as much as you're improvisationally roleplaying in spite of them. May have been fun, but sure doesn't sound like what 90% of the people I've talked to did in play. Nor 99% of what I've seen in play. Combat always has been, and still is, the most mechanically detailed pillar. Every edition has been a combat system first, a magic system second, and only about half have had much mechanical resolution of anything else. Making no assumptions about how you play, other than what you're claiming, I've seldom seen it work out the way you're claiming, because in general, people do what is mechanically rewarded, and the mechanical rewards include both interesting interactions as well as XP; sneaky-pete and talky-:):):):):):):):)-man play is less mechanically rewarded than combat, despite having the same XP values. [/QUOTE]
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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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