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General Tabletop Discussion
*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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<blockquote data-quote="Nebulous" data-source="post: 6463540" data-attributes="member: 31465"><p>I'd pitch in and say that I feel like all versions of D&D were weighted toward killing monsters and taking their stuff. Yes, the game can easily accommodate negotiation, roleplaying, political interaction and even, woo hoo! Romance, but at the end of the day i think the majority of players and DMs come to the table to kill stuff. The other things are fun stuff to do when you're not killing stuff. Because if it was only ONE pillar, Combat, it would be a darn boring game and just a miniatures skirmish. </p><p></p><p>Combat is vastly encouraged, including easy ways to heal, no long term damage, and no lingering penalties. It's so flagrantly abstract and unrealistic that this has always caused problems in discussions when people try to inject "Realism" into something that at its core is inherently impossible - you're likely not going to survive a bash to the head from a bugbear's mace, i don't care who you are. But in D&D, you can easily laugh it off. And it's fun to do that. </p><p></p><p>Anyway, I'm not trying to say that anyone's way of playing D&D is wrong. I know there are some groups that use it almost exclusively for roleplaying where combat is avoided when possible. It grew away from that trend in 3e and 4e, maybe in 5e it will move back that direction. I actually hope it does, now that encounters are not expected to be 100% balanced and fair. That 1st level party MIGHT meet a dragon in the cave, and it won't be pretty.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 6463540, member: 31465"] I'd pitch in and say that I feel like all versions of D&D were weighted toward killing monsters and taking their stuff. Yes, the game can easily accommodate negotiation, roleplaying, political interaction and even, woo hoo! Romance, but at the end of the day i think the majority of players and DMs come to the table to kill stuff. The other things are fun stuff to do when you're not killing stuff. Because if it was only ONE pillar, Combat, it would be a darn boring game and just a miniatures skirmish. Combat is vastly encouraged, including easy ways to heal, no long term damage, and no lingering penalties. It's so flagrantly abstract and unrealistic that this has always caused problems in discussions when people try to inject "Realism" into something that at its core is inherently impossible - you're likely not going to survive a bash to the head from a bugbear's mace, i don't care who you are. But in D&D, you can easily laugh it off. And it's fun to do that. Anyway, I'm not trying to say that anyone's way of playing D&D is wrong. I know there are some groups that use it almost exclusively for roleplaying where combat is avoided when possible. It grew away from that trend in 3e and 4e, maybe in 5e it will move back that direction. I actually hope it does, now that encounters are not expected to be 100% balanced and fair. That 1st level party MIGHT meet a dragon in the cave, and it won't be pretty. [/QUOTE]
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Community
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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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