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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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<blockquote data-quote="Celtavian" data-source="post: 6463809" data-attributes="member: 5834"><p>So what you're saying with your ridiculous...unbelievably ridiculous argument...that strength was the most important stat for the entire game. You were supposed hit things with your big, strong strength score...then go to intelligence after you couldn't beat it. Did you seriously just make the argument that the order statistics were listed in the older game was somehow a determiner of their importance? Did you just seriously make that argument?</p><p></p><p>You did not get treasure by avoiding combat. Please produce the old school adventures where this was encouraged besides possibly <em>Tomb of Horrors</em>. It is unbelievable to see this pretense by people that want D&D to be something it was not. </p><p></p><p>High fatality in no way deters combat. </p><p></p><p>I swear, these conversations could easily be avoided if people that played the game even back in the day realized it was always built to focus on combat. Why anyone would pretend 3rd edition changed the basic way D&D was played is beyond me. </p><p></p><p>I can't even continue to debate you. You went to a level of debate that you should have been able stop yourself from posting because of the level incredulity present in the post. If you don't have the means to see the weakness of your argument, it would be unfair of anyone to engage you any further in a debate.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6463809, member: 5834"] So what you're saying with your ridiculous...unbelievably ridiculous argument...that strength was the most important stat for the entire game. You were supposed hit things with your big, strong strength score...then go to intelligence after you couldn't beat it. Did you seriously just make the argument that the order statistics were listed in the older game was somehow a determiner of their importance? Did you just seriously make that argument? You did not get treasure by avoiding combat. Please produce the old school adventures where this was encouraged besides possibly [I]Tomb of Horrors[/I]. It is unbelievable to see this pretense by people that want D&D to be something it was not. High fatality in no way deters combat. I swear, these conversations could easily be avoided if people that played the game even back in the day realized it was always built to focus on combat. Why anyone would pretend 3rd edition changed the basic way D&D was played is beyond me. I can't even continue to debate you. You went to a level of debate that you should have been able stop yourself from posting because of the level incredulity present in the post. If you don't have the means to see the weakness of your argument, it would be unfair of anyone to engage you any further in a debate. [/QUOTE]
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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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