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General Tabletop Discussion
*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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<blockquote data-quote="ExploderWizard" data-source="post: 6463842" data-attributes="member: 66434"><p>We were discussing rules, rewards, and the types of activities the reward system looked on most favorably. Optimal strategies may or may not be used to obtain those rewards. Quite often, the method was whatever seemed like most fun at the time. Butt kicking is fun and has its place among other strategies but rules simply do not support it as the ONLY strategy that will lead to success. That is the beauty of an activity independent measure of success such as treasure for XP. The treasure can be aquired in a number of ways depending on what the group finds most fun. </p><p></p><p>Combine that with brutal lethality of 1st level combat in the earlier editions and all kinds of methods for obtaining treasure that don't involve getting stabbed start to look pretty good. </p><p></p><p>As to the fair enabling of non-combat strategies, I only have data for the groups I was involved with. But based on the rules of those early systems some DMs had to have run with such strategies or drastically fudged to avoid a TPK with regularity. Is that a fact? I can't be sure but if you claimed to have gotten 4 18's rolling 3d6 in order it would in theory be possible but how likely would it be?</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6463842, member: 66434"] We were discussing rules, rewards, and the types of activities the reward system looked on most favorably. Optimal strategies may or may not be used to obtain those rewards. Quite often, the method was whatever seemed like most fun at the time. Butt kicking is fun and has its place among other strategies but rules simply do not support it as the ONLY strategy that will lead to success. That is the beauty of an activity independent measure of success such as treasure for XP. The treasure can be aquired in a number of ways depending on what the group finds most fun. Combine that with brutal lethality of 1st level combat in the earlier editions and all kinds of methods for obtaining treasure that don't involve getting stabbed start to look pretty good. As to the fair enabling of non-combat strategies, I only have data for the groups I was involved with. But based on the rules of those early systems some DMs had to have run with such strategies or drastically fudged to avoid a TPK with regularity. Is that a fact? I can't be sure but if you claimed to have gotten 4 18's rolling 3d6 in order it would in theory be possible but how likely would it be? [/QUOTE]
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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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