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General Tabletop Discussion
*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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<blockquote data-quote="ExploderWizard" data-source="post: 6464243" data-attributes="member: 66434"><p>Correction- it was a discusiion of how Celtavian SAYS the game is played. </p><p></p><p></p><p></p><p>The rules are the rules. As presented in certain editions, the game played as Celtavian states leads to stacks of dead PCs. That dictates nothing. It is a common result of the aforementioned playstyle within certain rule sets. </p><p></p><p></p><p></p><p>The weight of the rules on combat has little bearing on the actual game play and the strategy chosen. Put another way, if those combat rules represented a small percentage of the overall page count but were otherwise unchanged, would combat be any less deadly? </p><p></p><p>As we all know bluffing isn't an important part of poker. It would hardly be worth your while to learn about it all seeing as how it's not even included in the rules of the game. </p><p></p><p></p><p></p><p></p><p>The XP is for treasure, which is an objective. HOW you get it is the activity. Combat is certainly one traditional way of doing so. </p><p></p><p></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> I will let others pin you to the wall for calling the lightning in a bottle that launched our hobby shoddy. I'm too shocked to do so. </p><p></p><p></p><p></p><p></p><p>Yet in this day and age, reteo clones are wildly popular and WOTC again sold the original "shoddy" game that started it all in a premium boxed set that sold fairly well.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6464243, member: 66434"] Correction- it was a discusiion of how Celtavian SAYS the game is played. The rules are the rules. As presented in certain editions, the game played as Celtavian states leads to stacks of dead PCs. That dictates nothing. It is a common result of the aforementioned playstyle within certain rule sets. The weight of the rules on combat has little bearing on the actual game play and the strategy chosen. Put another way, if those combat rules represented a small percentage of the overall page count but were otherwise unchanged, would combat be any less deadly? As we all know bluffing isn't an important part of poker. It would hardly be worth your while to learn about it all seeing as how it's not even included in the rules of the game. The XP is for treasure, which is an objective. HOW you get it is the activity. Combat is certainly one traditional way of doing so. :erm: I will let others pin you to the wall for calling the lightning in a bottle that launched our hobby shoddy. I'm too shocked to do so. Yet in this day and age, reteo clones are wildly popular and WOTC again sold the original "shoddy" game that started it all in a premium boxed set that sold fairly well. [/QUOTE]
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Community
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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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