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General Tabletop Discussion
*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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<blockquote data-quote="Lanefan" data-source="post: 6464633" data-attributes="member: 29398"><p>Perhaps not the best example, as you're picking on the most combat-focused class.</p><p></p><p>Let's look at the four core class types in 1e and how they relate to the pillars.</p><p></p><p>Fighters: well, it goes without saying they fight - it's what they do; and theirs is obviously the combat pillar. They can certainly help out with exploration and interaction, but it's probably not their forte.</p><p></p><p>Thieves: they sneak, scout, infiltrate - theirs is the exploration pillar. They can help out with combat and in the right circumstances can be really good at interaction, but exploring is what they do. Or it should be.</p><p></p><p>Clerics: here it gets a little more gray. They can be kind of half-decent at all three pillars but don't really excel in any one; though some Clerics can be great at the interaction side.</p><p></p><p>Wizard types: again gray; but this time it is somewhat up to the player. You can build a combat wizard who blasts things, an interaction wizard who charms things and becomes the party "face", or an exploration wizard who takes on the role of scout and sneak. Spell selection makes all the difference here.</p><p></p><p>1e never really had a true full-on interaction-based class; it took the 3e Bard to finally give us that, just when it wasn't really needed any more.</p><p></p><p>Others' opinions may, of course, vary.</p><p></p><p>Lan-"I never mind if a creature runs away, as I know if I can track it long enough it'll lead me to where it keeps its stuff"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6464633, member: 29398"] Perhaps not the best example, as you're picking on the most combat-focused class. Let's look at the four core class types in 1e and how they relate to the pillars. Fighters: well, it goes without saying they fight - it's what they do; and theirs is obviously the combat pillar. They can certainly help out with exploration and interaction, but it's probably not their forte. Thieves: they sneak, scout, infiltrate - theirs is the exploration pillar. They can help out with combat and in the right circumstances can be really good at interaction, but exploring is what they do. Or it should be. Clerics: here it gets a little more gray. They can be kind of half-decent at all three pillars but don't really excel in any one; though some Clerics can be great at the interaction side. Wizard types: again gray; but this time it is somewhat up to the player. You can build a combat wizard who blasts things, an interaction wizard who charms things and becomes the party "face", or an exploration wizard who takes on the role of scout and sneak. Spell selection makes all the difference here. 1e never really had a true full-on interaction-based class; it took the 3e Bard to finally give us that, just when it wasn't really needed any more. Others' opinions may, of course, vary. Lan-"I never mind if a creature runs away, as I know if I can track it long enough it'll lead me to where it keeps its stuff"-efan [/QUOTE]
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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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