Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 6464739" data-attributes="member: 66434"><p>What? Some monsters can be hostile? No way. I suppose that means the blacksmith's apprentice and the serving wench need to be killed on sight, just in case they were considering hostility. </p><p></p><p></p><p></p><p>Jeb Eckert and Barnabas Park. The priest is Lareth the Beautiful. The nature of the encounters with these NPCs is up to the players. </p><p></p><p></p><p></p><p>If you approach the game from a perspective of anything not forbidden is possible, instead of a perspective of anything not proscribed is forbidden a whole lot of options and possibilities open up. The early editions were designed by wargamers for wargamers who understood how to apply common sense. ANYONE taking reasonable precautions can be stealthy. The thief abilities were a saving throw of sorts to give these characters with special training a last ditch chance to pull off something a regular character could not. </p><p></p><p></p><p></p><p>The existence of stats signifies nothing. ZEUS had stats, but strangely no treasure type. Why? The MM had all kinds of creatures. Gold dragons had stats, did heroes go around slaying them? What about good aligned beings from the outer planes? </p><p></p><p>The MM also had all kinds of men including merchants & traders. Just for slaughtering I suppose. </p><p></p><p></p><p></p><p></p><p>There WERE rules for resolving encounters without combat. Reaction rolls were the norm for many encounters. Thinking monsters could be communicated with and deals could be made. Monsters have goals too and staying alive is pretty high up on the priority list for the ones with half a brain. Just because YOU decided that they were all homicidal maniacs with death wishes doesn't mean that the rest of world played that way. </p><p></p><p></p><p></p><p>If you are playing OD&D and have the luxury of choosing where to put your stats, damn right putting an 18 in CHA is a smart play.</p><p>An OD&D fighter with an 18 STR gets an xp bonus and can carry more stuff- that's it. An 18 CHA, provides a good reaction bonus, allows more henchmen to be retained, and raises the loyalty of those henchmen.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6464739, member: 66434"] What? Some monsters can be hostile? No way. I suppose that means the blacksmith's apprentice and the serving wench need to be killed on sight, just in case they were considering hostility. Jeb Eckert and Barnabas Park. The priest is Lareth the Beautiful. The nature of the encounters with these NPCs is up to the players. If you approach the game from a perspective of anything not forbidden is possible, instead of a perspective of anything not proscribed is forbidden a whole lot of options and possibilities open up. The early editions were designed by wargamers for wargamers who understood how to apply common sense. ANYONE taking reasonable precautions can be stealthy. The thief abilities were a saving throw of sorts to give these characters with special training a last ditch chance to pull off something a regular character could not. The existence of stats signifies nothing. ZEUS had stats, but strangely no treasure type. Why? The MM had all kinds of creatures. Gold dragons had stats, did heroes go around slaying them? What about good aligned beings from the outer planes? The MM also had all kinds of men including merchants & traders. Just for slaughtering I suppose. There WERE rules for resolving encounters without combat. Reaction rolls were the norm for many encounters. Thinking monsters could be communicated with and deals could be made. Monsters have goals too and staying alive is pretty high up on the priority list for the ones with half a brain. Just because YOU decided that they were all homicidal maniacs with death wishes doesn't mean that the rest of world played that way. If you are playing OD&D and have the luxury of choosing where to put your stats, damn right putting an 18 in CHA is a smart play. An OD&D fighter with an 18 STR gets an xp bonus and can carry more stuff- that's it. An 18 CHA, provides a good reaction bonus, allows more henchmen to be retained, and raises the loyalty of those henchmen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
Top