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General Tabletop Discussion
*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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<blockquote data-quote="Mercule" data-source="post: 6464829" data-attributes="member: 5100"><p>Agree and disagree....</p><p></p><p>This edition is easier for creators than 3e or 4e. It's less constrained by intricate, interdependent rules. It's explicitly open to interpretation. The DMG is all about owning/mastering the campaign. As an incurable tinkerer, this pleases me greatly.</p><p></p><p>This edition is simpler to consume than 3e or 4e. The rules are very basic and straightforward. Proficiency bonus consolidates a bunch of other fiddly stuff into one. The actual "Adventuring" and "Combat" chapters are only about 30 pages (IIRC, book not available), so there just aren't that many rules to remember (or forget). As the father of four, with a full-time-plus job, and upwards of 20 hours/week of other commitments, this pleases me greatly.</p><p></p><p>If there's a problem for "consumers", it's with the available options. Don't like Tiamat? Tough. Make up your own adventure. Want to run in something other than a vague, hand-wavy, implied Realms? Tough. Hope you can either make up your own setting or are good at finding and converting material for other editions -- especially since we don't have any current plans to publish anything like that. Want a plethora of adventure hooks that the PCs can follow at their whim? Tough. We killed Dungeon and don't see it coming back. This displeases me greatly, as a consumer, because I have to spend too much time on background tasks.</p><p></p><p>The same negative could be applied to "creators", as well. Want to make up your own adventures, but see some ideas for new mechanics/modules? Tough. The crunch books are tightly coupled to the adventures. Also, we killed Dragon and don't intend to bring it back. Hope you like the web.</p><p></p><p>I don't want the glut of splat book and rules bloat from 3e, or anything close. I very much do believe that the biggest weakness of 5e is the lack of a Dragon or Dungeon magazine.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6464829, member: 5100"] Agree and disagree.... This edition is easier for creators than 3e or 4e. It's less constrained by intricate, interdependent rules. It's explicitly open to interpretation. The DMG is all about owning/mastering the campaign. As an incurable tinkerer, this pleases me greatly. This edition is simpler to consume than 3e or 4e. The rules are very basic and straightforward. Proficiency bonus consolidates a bunch of other fiddly stuff into one. The actual "Adventuring" and "Combat" chapters are only about 30 pages (IIRC, book not available), so there just aren't that many rules to remember (or forget). As the father of four, with a full-time-plus job, and upwards of 20 hours/week of other commitments, this pleases me greatly. If there's a problem for "consumers", it's with the available options. Don't like Tiamat? Tough. Make up your own adventure. Want to run in something other than a vague, hand-wavy, implied Realms? Tough. Hope you can either make up your own setting or are good at finding and converting material for other editions -- especially since we don't have any current plans to publish anything like that. Want a plethora of adventure hooks that the PCs can follow at their whim? Tough. We killed Dungeon and don't see it coming back. This displeases me greatly, as a consumer, because I have to spend too much time on background tasks. The same negative could be applied to "creators", as well. Want to make up your own adventures, but see some ideas for new mechanics/modules? Tough. The crunch books are tightly coupled to the adventures. Also, we killed Dragon and don't intend to bring it back. Hope you like the web. I don't want the glut of splat book and rules bloat from 3e, or anything close. I very much do believe that the biggest weakness of 5e is the lack of a Dragon or Dungeon magazine. [/QUOTE]
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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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