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*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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<blockquote data-quote="Hussar" data-source="post: 6465372" data-attributes="member: 22779"><p>Ok, since I've been taken to task for my "lack of knowledge", let me provide a bit of education. The idea that modules weren't official is bunk. Many of the AD&D rules that are later collected in books like Monster Manual II or Unearthed Arcana first appear in various modules. In fact, a large reason to buy modules back in the day was to gain those rules, rather than the adventure itself. Secondly, if you look at the module, it will say Official right on the cover. </p><p></p><p>As far as "prooving" my lack of knowledge, let's dig down a bit more shall we? A bit above, someone (I'm too lazy to look who) talks about bribing the ogre in KotB to "deal with the goblins". Now, there's a few ways to interpret dealing with the goblins, but, let's pick a couple shall we?:</p><p></p><p>1. The PC's along with their Ogre ally strike a deal with the goblins, creating a series of treaties and interdependencies between the goblins and the rest of the tribes in the Caves, creating an era of peace and prosperity for all, followed by peace treaties and mutual benefit agreements with the Keep itself, forging a strong nation that brings enlightenment to all of the Known World.</p><p></p><p>2. The PC's along with their Ogre ally go into the goblin caves, commit a quick bit of genocide, wiping out all of the cave, possibly extending to the second, linked goblin cave, paying off their ogre ally and stripping the caves for loot.</p><p></p><p>IOW, the PC's have one non-combat encounter followed by at least one and like several combat encounters. IOW, the combat pillar takes up about 60% of the game with exploration and interaction taking up the other 40%. Exactly as I stated earlier.</p><p></p><p>I mean, it was mentioned that 17 out of the 90 (ish) encounters are straight up combat as the inhabitants automatically attack. So, that's 20% right there. About a quarter (at least) of all reaction rolls will result in combat flat out, so, we're already just about 50% of all encounters being combat oriented. Hardly the even split, or even the split that says that combat is the least important pillar in the game. If combat was so unimportant, wouldn't less than 50% of encounters directly lead to combat? Seems a little strange to claim that the game isn't about combat when the most popular module of all time results in half of encounters being combat.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6465372, member: 22779"] Ok, since I've been taken to task for my "lack of knowledge", let me provide a bit of education. The idea that modules weren't official is bunk. Many of the AD&D rules that are later collected in books like Monster Manual II or Unearthed Arcana first appear in various modules. In fact, a large reason to buy modules back in the day was to gain those rules, rather than the adventure itself. Secondly, if you look at the module, it will say Official right on the cover. As far as "prooving" my lack of knowledge, let's dig down a bit more shall we? A bit above, someone (I'm too lazy to look who) talks about bribing the ogre in KotB to "deal with the goblins". Now, there's a few ways to interpret dealing with the goblins, but, let's pick a couple shall we?: 1. The PC's along with their Ogre ally strike a deal with the goblins, creating a series of treaties and interdependencies between the goblins and the rest of the tribes in the Caves, creating an era of peace and prosperity for all, followed by peace treaties and mutual benefit agreements with the Keep itself, forging a strong nation that brings enlightenment to all of the Known World. 2. The PC's along with their Ogre ally go into the goblin caves, commit a quick bit of genocide, wiping out all of the cave, possibly extending to the second, linked goblin cave, paying off their ogre ally and stripping the caves for loot. IOW, the PC's have one non-combat encounter followed by at least one and like several combat encounters. IOW, the combat pillar takes up about 60% of the game with exploration and interaction taking up the other 40%. Exactly as I stated earlier. I mean, it was mentioned that 17 out of the 90 (ish) encounters are straight up combat as the inhabitants automatically attack. So, that's 20% right there. About a quarter (at least) of all reaction rolls will result in combat flat out, so, we're already just about 50% of all encounters being combat oriented. Hardly the even split, or even the split that says that combat is the least important pillar in the game. If combat was so unimportant, wouldn't less than 50% of encounters directly lead to combat? Seems a little strange to claim that the game isn't about combat when the most popular module of all time results in half of encounters being combat. [/QUOTE]
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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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