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General Tabletop Discussion
*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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<blockquote data-quote="Sacrosanct" data-source="post: 6465533" data-attributes="member: 15700"><p>Yes, we shall. Seriously, you really need to stop digging the hole you're putting yourself in. Firstly, there really aren't rules in those modules. There only only stats for new monsters, spells, and magic items. Off the top of my head, I certainly can't think of any new rules that were in the module. UA was largely a collection of stuff from Dragon magazine, not modules. Just so you know. Since we're apparently talking about educating others.</p><p></p><p>so that's Example #1 of you not knowing what the heck you're talking about.</p><p></p><p>Example #2: earlier in the thread when you said the the way the stats were ordered was STR, DEX, CON, etc. That wasn't the case until what? 3e?</p><p></p><p>Example #3: your claim that most of the page count is devoted to combat rules. That's been debunked already.</p><p></p><p>Example #4: your really strange claim that the MM (MM2 and FF and original MM) somehow mean more combat rules. Again, there are no new rules there. And even if there were, I could point you to the FR sourcebook, the Greyhawk sourcebooks. UA. OA. Dungeon survival Guide. Wilderness survival Guide. Hmm....seems there are a lot more books around the game world than there are around monster stats or new rules for combat...</p><p></p><p>Here, go look at <a href="http://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_rulebooks" target="_blank">this </a>before you try to continue with that horrible argument.</p><p></p><p></p><p>So I gotta ask? When did you even start playing D&D, and have you ever played any AD&D or B/X? Because it seems like you really don't have any idea how those games are actually structured and played.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6465533, member: 15700"] Yes, we shall. Seriously, you really need to stop digging the hole you're putting yourself in. Firstly, there really aren't rules in those modules. There only only stats for new monsters, spells, and magic items. Off the top of my head, I certainly can't think of any new rules that were in the module. UA was largely a collection of stuff from Dragon magazine, not modules. Just so you know. Since we're apparently talking about educating others. so that's Example #1 of you not knowing what the heck you're talking about. Example #2: earlier in the thread when you said the the way the stats were ordered was STR, DEX, CON, etc. That wasn't the case until what? 3e? Example #3: your claim that most of the page count is devoted to combat rules. That's been debunked already. Example #4: your really strange claim that the MM (MM2 and FF and original MM) somehow mean more combat rules. Again, there are no new rules there. And even if there were, I could point you to the FR sourcebook, the Greyhawk sourcebooks. UA. OA. Dungeon survival Guide. Wilderness survival Guide. Hmm....seems there are a lot more books around the game world than there are around monster stats or new rules for combat... Here, go look at [URL="http://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_rulebooks"]this [/URL]before you try to continue with that horrible argument. So I gotta ask? When did you even start playing D&D, and have you ever played any AD&D or B/X? Because it seems like you really don't have any idea how those games are actually structured and played. [/QUOTE]
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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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