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General Tabletop Discussion
*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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<blockquote data-quote="Celtavian" data-source="post: 6465867" data-attributes="member: 5834"><p>Today's D&D? It has been that way all the years I've been playing at nearly every table I've played at. If combat wasn't intended, they would made it more of a story game as some have done with other games.</p><p></p><p>And no one said it was the only play-style supported. What was said was that of the three "pillars" currently talked about by the 5E designers, combat by design was the most prevalent element in every edition of D&D...as in the element most of the pages of the books were spent on as well as most of the pages of a published module (with rare exception). Whether it be magic items to support combat, spells to support combat, monster books and rules, experience gain, and the like. </p><p></p><p>These odd proofs that such an assessment is wrong ignore the hundreds of other pages in the various books, modules, and supplement dedicated to combat in every single edition of D&D. Page 63 of the DMG is some kind of proof. Differences in hit point as some proof. The fact that hit points exist period is proof that combat was intended. The focus on ThaCo. The various abilities every single class had dealing with combat, yet not every class had out of combat options. </p><p></p><p>If you read up on the design of the original game Chainmail, it was designed as small scale combat versus large scale combat offered by other games. </p><p></p><p><a href="http://en.wikipedia.org/wiki/Chainmail_(game)" target="_blank">http://en.wikipedia.org/wiki/Chainmail_(game)</a></p><p></p><p><a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons" target="_blank">http://en.wikipedia.org/wiki/Dungeons_&_Dragons</a></p><p></p><p>Read on the history of the game. Gygax always intended for combat to be the largest part of D&D. Yet some that don't know the history of the game are claiming that it wasn't. </p><p></p><p>The history of the game itself completely any argument that the game wasn't designed with combat as the primary pillar. Wish more would acknowledge that history rather than making unsubstantiated arguments.</p><p></p><p>If you don't believe us, then believe the history of the game and the original designers. Look at what they wanted to do and why they created the rules in the first place.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6465867, member: 5834"] Today's D&D? It has been that way all the years I've been playing at nearly every table I've played at. If combat wasn't intended, they would made it more of a story game as some have done with other games. And no one said it was the only play-style supported. What was said was that of the three "pillars" currently talked about by the 5E designers, combat by design was the most prevalent element in every edition of D&D...as in the element most of the pages of the books were spent on as well as most of the pages of a published module (with rare exception). Whether it be magic items to support combat, spells to support combat, monster books and rules, experience gain, and the like. These odd proofs that such an assessment is wrong ignore the hundreds of other pages in the various books, modules, and supplement dedicated to combat in every single edition of D&D. Page 63 of the DMG is some kind of proof. Differences in hit point as some proof. The fact that hit points exist period is proof that combat was intended. The focus on ThaCo. The various abilities every single class had dealing with combat, yet not every class had out of combat options. If you read up on the design of the original game Chainmail, it was designed as small scale combat versus large scale combat offered by other games. [url]http://en.wikipedia.org/wiki/Chainmail_(game)[/url] [url]http://en.wikipedia.org/wiki/Dungeons_%26_Dragons[/url] Read on the history of the game. Gygax always intended for combat to be the largest part of D&D. Yet some that don't know the history of the game are claiming that it wasn't. The history of the game itself completely any argument that the game wasn't designed with combat as the primary pillar. Wish more would acknowledge that history rather than making unsubstantiated arguments. If you don't believe us, then believe the history of the game and the original designers. Look at what they wanted to do and why they created the rules in the first place. [/QUOTE]
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