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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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<blockquote data-quote="pemerton" data-source="post: 6468760" data-attributes="member: 42582"><p>This came up on a recent thread (I think the "Holy Trinity" thread).</p><p></p><p>I guess it partly depends on what is meant by "house rule". But I don't think 4e is particularly hard to house rule as far as introducing new powers, items, weapons, monsters etc. New themes, or changing themes/paths/destinies, mixing up class skills or saving throw bonuses, etc - all these are pretty straightforward.</p><p></p><p>Nor do I think it is hard to house rule alternative healing times (many people did that), lingering wounds based on the disease track (many people did that), and various changes and additions to skill challenges (many people did that).</p><p></p><p>Many people had house-rules in inherent bonuses before WotC published them as an option in the DMG2.</p><p></p><p>I doubt that it is hard to houserule the squares into hexes either.</p><p></p><p>There are some components of 4e that are relatively core to the system: the basic class structures; the basic healing mechanic based around healing surges; the core action economy (although this could easily be simplified just by banning most immediate action powers); the fundamental resolution mechanic of d20 + stat + bonuses vs target number. Are these the things people are trying to change via house rules? In which case I'm not sure how much easier 5e is (for instance, I don't think you could easily strip hit points out of 5e, any more than you can strip healing surges out of 4e).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6468760, member: 42582"] This came up on a recent thread (I think the "Holy Trinity" thread). I guess it partly depends on what is meant by "house rule". But I don't think 4e is particularly hard to house rule as far as introducing new powers, items, weapons, monsters etc. New themes, or changing themes/paths/destinies, mixing up class skills or saving throw bonuses, etc - all these are pretty straightforward. Nor do I think it is hard to house rule alternative healing times (many people did that), lingering wounds based on the disease track (many people did that), and various changes and additions to skill challenges (many people did that). Many people had house-rules in inherent bonuses before WotC published them as an option in the DMG2. I doubt that it is hard to houserule the squares into hexes either. There are some components of 4e that are relatively core to the system: the basic class structures; the basic healing mechanic based around healing surges; the core action economy (although this could easily be simplified just by banning most immediate action powers); the fundamental resolution mechanic of d20 + stat + bonuses vs target number. Are these the things people are trying to change via house rules? In which case I'm not sure how much easier 5e is (for instance, I don't think you could easily strip hit points out of 5e, any more than you can strip healing surges out of 4e). [/QUOTE]
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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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