Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zak S" data-source="post: 6475221" data-attributes="member: 90370"><p>Standard assumptions about character "role" and interclass balance depend on assuming that xp is going to be won by "stand up weak monster fight, stand up weak monster fight, stand up medium monster fight, stand up medium monster fight, stand up boss monster fight," with the players avoiding using any kind of outside-the-box tactics.</p><p></p><p>Games that don't use those assumptions put players on notice that they can't expect to win by just showing up and fighting as hard as however hard the monster is supposed to be and have to be sneaky, work outside the system and switch to emphasizing different parts of what the team can do every time.</p><p></p><p>That said:</p><p>I don't know if the D&D5 monsters as written and modules are as unpredictable and eccentric as they could be to support this style of play--but I think they could easily be rewritten that way and, for my group anyway, you're always kind of in trouble in any game if you're using the material right out of the box.</p><p></p><p>Also, for this style of play, I think the magic is too powerful and there's too much of it. Problems like light and manipulating objects from afar are too easily solved, which bulldozes over some of the problems which make a more unpredictable playstyle work. That, too, though, is house-ruled easily enough that I'm still using 5e for my game.</p></blockquote><p></p>
[QUOTE="Zak S, post: 6475221, member: 90370"] Standard assumptions about character "role" and interclass balance depend on assuming that xp is going to be won by "stand up weak monster fight, stand up weak monster fight, stand up medium monster fight, stand up medium monster fight, stand up boss monster fight," with the players avoiding using any kind of outside-the-box tactics. Games that don't use those assumptions put players on notice that they can't expect to win by just showing up and fighting as hard as however hard the monster is supposed to be and have to be sneaky, work outside the system and switch to emphasizing different parts of what the team can do every time. That said: I don't know if the D&D5 monsters as written and modules are as unpredictable and eccentric as they could be to support this style of play--but I think they could easily be rewritten that way and, for my group anyway, you're always kind of in trouble in any game if you're using the material right out of the box. Also, for this style of play, I think the magic is too powerful and there's too much of it. Problems like light and manipulating objects from afar are too easily solved, which bulldozes over some of the problems which make a more unpredictable playstyle work. That, too, though, is house-ruled easily enough that I'm still using 5e for my game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
Top