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Behind the Screens: Worldbuilding
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<blockquote data-quote="Grainger" data-source="post: 7661634" data-attributes="member: 6779234"><p>"You have a week until your next game session: lots of time to make up some intriguing and surprising ideas and prep a few notes."</p><p></p><p>That put me to shame, really. I realised he's right. I've been procrastinating, and putting off game prep until the very day (when I've had weeks to prepare). In the past, I just got on with it. So this evening, I started mulling over where the party is headed, and came up with some great ideas, finally noted down others I'd had at the back of my mind, and finally figured out how to draw two of the PCs' back-stories into the campaign. It's a great little article overall, and that sentence makes it worth reading for me, let alone the rest of the piece, which is all good. This makes me realise how much I miss a regular print magazine, really - just reading about the hobby in a relaxed way would encourage me to put more time and, well, <em>heart </em>into my gaming.</p></blockquote><p></p>
[QUOTE="Grainger, post: 7661634, member: 6779234"] "You have a week until your next game session: lots of time to make up some intriguing and surprising ideas and prep a few notes." That put me to shame, really. I realised he's right. I've been procrastinating, and putting off game prep until the very day (when I've had weeks to prepare). In the past, I just got on with it. So this evening, I started mulling over where the party is headed, and came up with some great ideas, finally noted down others I'd had at the back of my mind, and finally figured out how to draw two of the PCs' back-stories into the campaign. It's a great little article overall, and that sentence makes it worth reading for me, let alone the rest of the piece, which is all good. This makes me realise how much I miss a regular print magazine, really - just reading about the hobby in a relaxed way would encourage me to put more time and, well, [I]heart [/I]into my gaming. [/QUOTE]
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