Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Behind the Spells: Animate Dead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Old Fezziwig" data-source="post: 2761190" data-attributes="member: 59"><p><em>Behind the Spells: Animate Dead</em> is the latest entry in Bret Boyd and <a href="http://www.roninarts.com" target="_blank">Ronin Arts</a>'s <strong>Behind the Spells</strong> line. Coming in at five pages, it has the standard format of all products in this line. There is no art, and the layout and editing are solid and professional.*</p><p></p><p>In the PDF, the <em>animate dead</em> spell is said to be the ancestor of a spell created by a gnoll shaman, Kritak. Obsessed with death and ousted from his tribe by a paranoid shaman, Kritak raised an undead army as a surrogate clan. As with the other PDFs in this line, <em>Behind the Spells: Animate Dead</em> presents a number of plot hooks in its narrative, my personal favorite being the body-jumping gnoll lich (a perfect villain for a campaign).</p><p></p><p>On the mechanics side, Boyd presents a new weapon ability, one new spell, and two ways to transfer control of animated dead. Last things first, the two methods are interesting — one allows a spellcaster to wrench control of the undead away from their creator, while the other allows a spellcaster to transfer control of the undead to another caster. I found the first idea to be fine mechanically, although having a hp cost to even attempt to gain control of another caster's undead could, when coupled with the 1 hp/HD of monsters "stolen," lay low a mid-level caster very quickly, particularly if he's had trouble establishing contact with the undead. The other, although interesting, would seem to be of limited use to any caster with a low Charisma score, as it relies on Intimidate checks to cow the undead. I'd personally use a caster level check with the DC set the same way, which'd make it easier for a higher level spellcaster to take control of undead given to him by another caster. (That said, I'm pretty sure that tying it into Charisma and Intimidate could be a nod to the mechanics for turning undead.)</p><p></p><p>The new spell, <em>corspe soldiers</em>, works well as part of a chain with animate dead, and I like the profane bonuses on attack and damage, which help make it more appealing than if it were <em>animate dead</em>, only for more HD. Animating, the new weapon quality, does exactly what it would appear to do — it animates creatures "killed" by the weapon with the feature. I have quotation marks around "killed," because, as written, the wielder of a <em>+1 animating longsword</em> would only need to bring an opponent down to 0 hp for it to be raised as a zombie or a skeleton — this allows the wielder to raise enemies that aren't technically dead yet! This is easily fixed, but, considering that most people that had this weapon quality available to them would be NPCs, I think it's important to note. No players I've ever played with would be happy if I informed them at -1 hp that they were now a zombie.</p><p></p><p>All things considered, I enjoyed this product, and would happily use the new spell and the plot hooks presented in my campaign as is. The rest of it's useable with very little tweaking. Well worth the cover price.</p><p></p><p><strong>Score</strong>: <strong>4</strong>.</p><p></p><p>* One editing mistake that I did notice was in the identification of open content: "All game mechanics in this PDF is designated as open game content" should be "All game mechanics in this PDF <em>are</em> designated as open game content." For sakes of scoring the product, I'm ignoring this, although it may be useful for the publisher to know.</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 2761190, member: 59"] [i]Behind the Spells: Animate Dead[/i] is the latest entry in Bret Boyd and [url=http://www.roninarts.com]Ronin Arts[/url]'s [b]Behind the Spells[/b] line. Coming in at five pages, it has the standard format of all products in this line. There is no art, and the layout and editing are solid and professional.* In the PDF, the [i]animate dead[/i] spell is said to be the ancestor of a spell created by a gnoll shaman, Kritak. Obsessed with death and ousted from his tribe by a paranoid shaman, Kritak raised an undead army as a surrogate clan. As with the other PDFs in this line, [i]Behind the Spells: Animate Dead[/i] presents a number of plot hooks in its narrative, my personal favorite being the body-jumping gnoll lich (a perfect villain for a campaign). On the mechanics side, Boyd presents a new weapon ability, one new spell, and two ways to transfer control of animated dead. Last things first, the two methods are interesting — one allows a spellcaster to wrench control of the undead away from their creator, while the other allows a spellcaster to transfer control of the undead to another caster. I found the first idea to be fine mechanically, although having a hp cost to even attempt to gain control of another caster's undead could, when coupled with the 1 hp/HD of monsters "stolen," lay low a mid-level caster very quickly, particularly if he's had trouble establishing contact with the undead. The other, although interesting, would seem to be of limited use to any caster with a low Charisma score, as it relies on Intimidate checks to cow the undead. I'd personally use a caster level check with the DC set the same way, which'd make it easier for a higher level spellcaster to take control of undead given to him by another caster. (That said, I'm pretty sure that tying it into Charisma and Intimidate could be a nod to the mechanics for turning undead.) The new spell, [i]corspe soldiers[/i], works well as part of a chain with animate dead, and I like the profane bonuses on attack and damage, which help make it more appealing than if it were [i]animate dead[/i], only for more HD. Animating, the new weapon quality, does exactly what it would appear to do — it animates creatures "killed" by the weapon with the feature. I have quotation marks around "killed," because, as written, the wielder of a [i]+1 animating longsword[/i] would only need to bring an opponent down to 0 hp for it to be raised as a zombie or a skeleton — this allows the wielder to raise enemies that aren't technically dead yet! This is easily fixed, but, considering that most people that had this weapon quality available to them would be NPCs, I think it's important to note. No players I've ever played with would be happy if I informed them at -1 hp that they were now a zombie. All things considered, I enjoyed this product, and would happily use the new spell and the plot hooks presented in my campaign as is. The rest of it's useable with very little tweaking. Well worth the cover price. [b]Score[/b]: [b]4[/b]. * One editing mistake that I did notice was in the identification of open content: "All game mechanics in this PDF is designated as open game content" should be "All game mechanics in this PDF [i]are[/i] designated as open game content." For sakes of scoring the product, I'm ignoring this, although it may be useful for the publisher to know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Behind the Spells: Animate Dead
Top