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Behind the Spells: Dancing Lights
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<blockquote data-quote="Crothian" data-source="post: 3187434" data-attributes="member: 232"><p>Behind the Spells Dancing Lights</p><p></p><p> Welcome to Dancing Lights of the Behind the Spells series. This is a series of PDF by Bret Boyd and published by Ronin Arts. The series takes a look at certain spells and makes them more then just a spell. They answer the question of the history of the spell and why this particular spell was invented. All of this is a look behind the scenes that work in basically any fantasy setting. This is a unique line of books and a very creative way to expand on the spells given to us by the core rules.</p><p></p><p> The PDF like all of them in the series is really small. This one is five pages and most seem to be about five or six pages. They are have a good lay out and no art. Though PDFs this small rarely need art. It does have book marks and no book is too small not to include them.</p><p></p><p> The history of the spell once again deals with the Arcane Triad. They have been mentioned in a few of the books and the reader slowly pieces together bits of information about these people. I like that there is confusion over the creator of the spell because a wizard invented a game called Dancing Lights while the Triad actually invented the spell. It was also creative to note that Dancing Lights has multiple uses and having one wizard come up with each of the uses. </p><p></p><p> The PDF has a few new rules for the uses of the spell. There are rules to see if one is specifically distracted by the globs of dancing lights and what that means mechanically. The series of books has many things like this through out them and they are always simple to use and fit in well within the game. There is also a side bar for the humanoid shapes and using them as a distraction. </p><p></p><p> There is a new spell called projectile interceptors. This is a neat spell that creates globes of light that help defend against missile attacks. It is well balanced with a short duration which I think is best. It does not scale with level which I think it should have. But I am a big fan of scaling spells and understand the reason to keep it as is. </p><p></p><p> Lastly, the book gives us a magical game of Dancing Lights. This is good addition for fun value. It really fits well if someone is using a Mage Academy or teacher as it can help people use their spells and I can see it being a bit of fun. There is a simple magical item used for it the bottle of Dancing Lights. </p><p></p><p> This is another solid book in the series. It gives one a good new spell, a creative little magic based game, a couple new rules that enhance the usefulness of the spell, and of course the ever important history that can be used in a campaign. It is nice to see some older spells getting a little new life.</p></blockquote><p></p>
[QUOTE="Crothian, post: 3187434, member: 232"] Behind the Spells Dancing Lights Welcome to Dancing Lights of the Behind the Spells series. This is a series of PDF by Bret Boyd and published by Ronin Arts. The series takes a look at certain spells and makes them more then just a spell. They answer the question of the history of the spell and why this particular spell was invented. All of this is a look behind the scenes that work in basically any fantasy setting. This is a unique line of books and a very creative way to expand on the spells given to us by the core rules. The PDF like all of them in the series is really small. This one is five pages and most seem to be about five or six pages. They are have a good lay out and no art. Though PDFs this small rarely need art. It does have book marks and no book is too small not to include them. The history of the spell once again deals with the Arcane Triad. They have been mentioned in a few of the books and the reader slowly pieces together bits of information about these people. I like that there is confusion over the creator of the spell because a wizard invented a game called Dancing Lights while the Triad actually invented the spell. It was also creative to note that Dancing Lights has multiple uses and having one wizard come up with each of the uses. The PDF has a few new rules for the uses of the spell. There are rules to see if one is specifically distracted by the globs of dancing lights and what that means mechanically. The series of books has many things like this through out them and they are always simple to use and fit in well within the game. There is also a side bar for the humanoid shapes and using them as a distraction. There is a new spell called projectile interceptors. This is a neat spell that creates globes of light that help defend against missile attacks. It is well balanced with a short duration which I think is best. It does not scale with level which I think it should have. But I am a big fan of scaling spells and understand the reason to keep it as is. Lastly, the book gives us a magical game of Dancing Lights. This is good addition for fun value. It really fits well if someone is using a Mage Academy or teacher as it can help people use their spells and I can see it being a bit of fun. There is a simple magical item used for it the bottle of Dancing Lights. This is another solid book in the series. It gives one a good new spell, a creative little magic based game, a couple new rules that enhance the usefulness of the spell, and of course the ever important history that can be used in a campaign. It is nice to see some older spells getting a little new life. [/QUOTE]
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