Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Behind the Spells: Dispel Magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HalWhitewyrm" data-source="post: 3803894" data-attributes="member: 4046"><p>This review first appeared on <strong>The Digital Front Podcast #4</strong> and at <strong>Purple Duck Creations</strong>.</p><p><a href="http://thedigitalfront.com/2007/09/26/episode-04-eric-wiener-interview/" target="_blank">http://thedigitalfront.com/2007/09/26/episode-04-eric-wiener-interview/</a></p><p><a href="http://purpleduckcreations.blogspot.com/2007/09/digital-front-podcast-review-corner-1.html" target="_blank">http://purpleduckcreations.blogspot.com/2007/09/digital-front-podcast-review-corner-1.html</a></p><p></p><p></p><p><strong>Behind the Spells: Dispel Magic – Review</strong></p><p>Reviewed by Mark Gedak <mark AT thedigitalfront DOT com></p><p> </p><p>This tightly-focused product is 9-pages and retails for $2.00. This product is the 36th release in the "Behind the Spells" line of supplements that provides unofficial history, secrets and variants for the most well known spells from the Dungeon and Dragons roleplaying games. This particular release is focused on the Dispel Magic spell. </p><p> </p><p>Three of the pages of this product deal with Maxolt, an ancient gold dragon, and his research into the history of the dispel magic spell. This particular story involves a magical plague, hordes of diseased puppets, an ancient ritual used to steal the souls of the diseased and the attempted ascension of a wizard named Orcus, through demonic ranks toward godhood. This thereby links one of the greatest D&D villains with the creation of dispel magic without retconning [sic] Orcus's origin in any way. It also provides Orcus with a new enemy known as the "gloam elves" who work to tear his power away by returning the souls of the plague-victims. The gloam elves hide within a pocket realm known as Twilight Circle. From this location, the gloam elves work to disrupt the work of Orcus and his minions. There are no actual statistics for the gloam elves provided in this product.</p><p> </p><p>The remainder of the product deals with spell secrets which provide alterations or variant mechanics for the spells that we typically know and related research which provides information that relates to the creation of the spell or spells and items created as a result of further research. In this release there are three spell secrets. They focus on ways to enhance the duration of suppressing a magical item, a way to disrupt an ongoing spell-effect in a way that it lowers the creature's spell resistance and a way for specialist to become more skilled at dispelling spells of their schools. The related research provides mechanics on the shards of the glass sphere Orcus used as a soul collector and magical tokens used to override a caster's spells but providing a bonus to dispel checks directed against him. </p><p> </p><p>I enjoyed this Behind the Spells release, even though I don't often use dispel magic in my campaigns. I think I will get the most use out of this product by using the origin of Orcus presented as a campaign arc in my own campaign. I definitely find the Behind the Spells series more of an idea book series (something to steal ideas from) instead of a content book (something to steal mechanics from). The product is not bookmarked but as it is only 9 pages and tightly focused it gets by without them fine. There is a nice balance of flavour and crunch and the open game content declaration leaves the magic items and spell secrets available to other publishers. </p><p></p><p>(Please note that this product was originally published by Ronin Arts, but it is now published by Tricky Owlbear Publishing, author Bret Boyd's own publishing company.)</p></blockquote><p></p>
[QUOTE="HalWhitewyrm, post: 3803894, member: 4046"] This review first appeared on [b]The Digital Front Podcast #4[/b] and at [b]Purple Duck Creations[/b]. [url]http://thedigitalfront.com/2007/09/26/episode-04-eric-wiener-interview/[/url] [url]http://purpleduckcreations.blogspot.com/2007/09/digital-front-podcast-review-corner-1.html[/url] [b]Behind the Spells: Dispel Magic – Review[/b] Reviewed by Mark Gedak <mark AT thedigitalfront DOT com> This tightly-focused product is 9-pages and retails for $2.00. This product is the 36th release in the "Behind the Spells" line of supplements that provides unofficial history, secrets and variants for the most well known spells from the Dungeon and Dragons roleplaying games. This particular release is focused on the Dispel Magic spell. Three of the pages of this product deal with Maxolt, an ancient gold dragon, and his research into the history of the dispel magic spell. This particular story involves a magical plague, hordes of diseased puppets, an ancient ritual used to steal the souls of the diseased and the attempted ascension of a wizard named Orcus, through demonic ranks toward godhood. This thereby links one of the greatest D&D villains with the creation of dispel magic without retconning [sic] Orcus's origin in any way. It also provides Orcus with a new enemy known as the "gloam elves" who work to tear his power away by returning the souls of the plague-victims. The gloam elves hide within a pocket realm known as Twilight Circle. From this location, the gloam elves work to disrupt the work of Orcus and his minions. There are no actual statistics for the gloam elves provided in this product. The remainder of the product deals with spell secrets which provide alterations or variant mechanics for the spells that we typically know and related research which provides information that relates to the creation of the spell or spells and items created as a result of further research. In this release there are three spell secrets. They focus on ways to enhance the duration of suppressing a magical item, a way to disrupt an ongoing spell-effect in a way that it lowers the creature's spell resistance and a way for specialist to become more skilled at dispelling spells of their schools. The related research provides mechanics on the shards of the glass sphere Orcus used as a soul collector and magical tokens used to override a caster's spells but providing a bonus to dispel checks directed against him. I enjoyed this Behind the Spells release, even though I don't often use dispel magic in my campaigns. I think I will get the most use out of this product by using the origin of Orcus presented as a campaign arc in my own campaign. I definitely find the Behind the Spells series more of an idea book series (something to steal ideas from) instead of a content book (something to steal mechanics from). The product is not bookmarked but as it is only 9 pages and tightly focused it gets by without them fine. There is a nice balance of flavour and crunch and the open game content declaration leaves the magic items and spell secrets available to other publishers. (Please note that this product was originally published by Ronin Arts, but it is now published by Tricky Owlbear Publishing, author Bret Boyd's own publishing company.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Behind the Spells: Dispel Magic
Top