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<blockquote data-quote="Radiant" data-source="post: 1333379" data-attributes="member: 12018"><p><u>Lycans:</u></p><p></p><p><em>“You have no idea. The pretending races have preyed on humanity since it first left the caves.”</em></p><p>Pangloss, Sunglasses after Dark (Nancy A. Collins)</p><p></p><p></p><p>While Vampires stalk the nights for over a thousand years now there is another hidden species of hunters that is even older than that. The Lycans never wrote down their history but from the sheer amount of tales it would seem they exist for as long as humans and wolves existed in the same climates. And for as long as they can remember they where the top of the food chain, the one predator that even stalked hairless apes that think they rule this planet. Most think they are nothing but savage monsters and in part they are right but they are also a society that existed for uncounted centuries without even a single enemy to threaten them before the first Vampires even existed.</p><p>In the past the Lycans tended to travel in packs and snatch away humans wherever they felt like it. That worked fine in the dark ages but in modern times they would be killed faster than you can say “Ultramodern Firearms” should humanity discover their existence. Today the Lycons tend to live near the major cities there they can find enough of their main prey to not attract attention through a few missing persons. Some still roam the countryside as packs but those settle never in one place for more than one or two month. Lycons are still drawn to climates in which real wolves live or at least lived in the past. </p><p>The Lycans have an inborn tendency towards savage behaviour and together with the fact that the Vampires have staked lots of the cities as their own territory this has led them to exist mostly at societies underbelly, living on the streets, in the most degenerated areas of town or even in the sewers.</p><p>Even though they have become a little more independent in the modern days the werewolves are still pack creatures at heart and most of the time three to five of them will share a single big territory instead of dividing it up into smaller ones. Unlike the Vampires they also have tendency to build a hierarchy among themselves. Each group of 3 to ten Lycans is led by the most powerful among them. In the past they called these pack leaders Claws but that practice has not been used for the last generation and only a few of the eldest living Lycans still insist on the title. Then they meet in bigger numbers the gathering is always led by one of them but that leadership is not dependent on any previous title. Usually the pack leaders take from a few hours to a few days to brag and fight among each other until one finally is respected as the strongest. On the other hand a highly respected and capable Lycan might gain the leadership by sheer force of charisma without any need to fight for it.</p><p>The exact number of Lycans is unknown even to themselves. They can reproduce faster than Vampires which is the only thing that saved them once the Vampires started to use modern technology in their battle against them. </p><p></p><p></p><p>Character Creation:</p><p>Lycans start at PL 10</p><p></p><p>Abilities: Standard rules but Lycans MUST have a constitution of at least 10 otherwise they could not have survived the disease.</p><p></p><p>Skills: These are purchased by the normal rules except for the fact that Lycans gain 2 Skill points for each PP they spent on them.</p><p></p><p>Feats: Standard Rules</p><p></p><p>Super-feats: Lycans MUST buy the following super-feats and do not have access to any others except for Power Stunt:</p><p></p><p>-Durability</p><p>-Scent </p><p>-Ultrahearing</p><p>-Immunity: Exhaustion (Lycans can get exhausted but the effort is takes is so high that it will practically never happen. Like real wolves they can run great distances without tiring and their supernatural stamina allows them to go on for days without sleep)</p><p></p><p>Powers:</p><p><em>“Though the Lycans where fewer in number, the war itself had become more perilous. For the moon no longer hold her sway. Older, more powerful Lycans where now able to change at will.”</em></p><p>Underworld</p><p></p><p></p><p>General: </p><p>Character MUST buy all these powers at least at level one:</p><p></p><p>-Leaping (Lycans CAN’T tale any extras or power stunts for this power)</p><p>-Natural Weapon (Even while in human form Lycans can extend Fangs and let their fingernails grow to vicious claws. They MUST take the extra “Climbing” and they CAN’T take “Quills”.)</p><p>-Regeneration (Lycans MUST take the extra “Regrowth” and the FLAW “Silver (see below)” for this power.) </p><p>-Running</p><p>-Strike</p><p>-Super Constitution</p><p>-Super Strength (Lycans CAN’T take any extras or power stunts for this power.)</p><p>-Super Senses (Lycans CAN’T take the flaw “Limited” for this power.)</p><p></p><p></p><p>Common:</p><p>Many Lycans wield the following powers. A character can learn one Common power for each General power she has at least at half her current power level maximum. (So a character with Leap and Super-strength at level 5 or more and all the other at level 4 or less could buy 2 Common powers).</p><p>-Combat Sense</p><p>-Amazing Safe</p><p>-Boost (Lycans MUST take the extra “All Attributes: All physical abilities” and they CAN’T take the extra “Affect others”)</p><p>-Super Charisma</p><p>-Super Dexterity</p><p>-Super Speed (Lycans CAN’T take any power stunts or extras for this power and they MUST take the flaws “Works only while changed” and “Only for physical activities”.)</p><p>-Weapon</p><p>-Devices (Lycans can take any power from the rulebook as a device as long as they have a suitable explanation for both the device and how they acquired it.)</p><p>-Change at will: Unlike other powers this one is not bought in levels. Instead it provides stable powers for a fixed cost. Only Lycans older than a century can take this power. In his changed form the character gains:</p><p>Natural Weapon (extra: Climbing) 3</p><p>Super Strength 3 (power stunt: Lifting)</p><p>Immovability 3</p><p>Protection 5</p><p>Leaping 2</p><p>All the ads from these powers are calculated AFTER any other powers the character might have and they do not count against the power stacking limit. It costs 30 PP to be able to change at will.</p><p></p><p>Weaknesses:</p><p>Lycans can select the following Weaknesses from the core book A character can have only one weakness.</p><p>-Berserker</p><p>-Disturbing</p><p>-Naïve</p><p>-Quirk</p><p>-Susceptible</p><p>-Unlucky</p><p></p><p></p><p>The full moon:</p><p>The moon has always been associated with strange behaviour but nothing humans ever did under its influence compares to the change it causes in the Lycans. In the nights of the full moon a Lycan will transform into a huge, half-wolven, half-human beast. The transformation tends to take place between 23:00 and 0:00. If the Lycon tries to hold it back he may control it for another hour at most but in the end the transformation can not be prevented. The changed Lycon feels a terrible hunger for human flesh and will immediately start to hunt. He will change back into human form as soon as the moon vanishes beyond the horizon. (See the “change at will” power for the stats after the transformation.)</p><p></p><p>Becoming a Lycan:</p><p><em>“I'm not one of your pedigreed lapdogs, Morgan! I was born in the gutter and raised by the street! And I like raw meat!”</em></p><p>Sonja Blue, In the blood (Nancy A. Collins)</p><p></p><p>Lycan aren’t natural creatures, in fact they are the victims of a strange and higly contagious disease. Any human bitten by one of them is immediately contaminated. The disease spreads rapidly and no known cure exists. It begins to alter the DNA in only a few days. Most humans dies in that period as their immune system ravages their own body while it rejects the transformed cells (A human must make constitution check against DC20 or die within day of the infection). Should she surive the victim of the bite will transform at the next full moon and from then on be full fledged Lycans.</p><p></p><p></p><p>Pureborn:</p><p>As living beings Lycans are still capable of bearing children. All these children are born with the disease and even though they do not change until they reach puberty they have all the other Lycan powers. As they learn to control them from birth these Lycans are highly dangerous (Pureborn receive 25 additional PP at character creation) but their weakness to silver is even stronger than in those only infected later in their life (Pureborn are vulnerable to Silver).</p><p></p><p>Note: Normally a character gains only 10 points from a weakness but since Vampires use silver so often against Lycans this flaw should be far more dangerous than normal.</p><p></p><p></p><p>Silver:</p><p></p><p> Lycans are highly allergic to silver and they are unable to regenerate damage done by it while it is still stuck in their bodies. To decide of the silver remains in the body the following rules apply.</p><p>(Weapons can only stick if they did damage at all)</p><p>-Then dealing damage to a Lycan with a silver close combat weapon the attacker can decide to leave the weapon there it is. Of course that means that the attacker can no longer use the weapon.</p><p>-Then a Lycan is hit by a silver arrow or crossbow bolt it sticks automatically if it deals damage.</p><p>-Bullets roll on the following table to see if they are stuck:</p><p>d20 roll: </p><p>10 or less: the bullet is remains lodged in the Lycan</p><p>11 or more: the bullet passes through the Lycan and causes only normal damage</p><p>the roll can be modified as by the following table:</p><p>short range hit: +4</p><p>medium range hit: +-0</p><p>long range hit: -4</p><p>for every point of strength the projectile has above 4: +1</p><p></p><p>Silver poisoning: As long as silver remains in a Lycans body it will cause an allergic reaction. At the start of each turn the character has to roll as if he had been hit by an attack with a strength equal to the number of silver items stuck in him. (So Vampires sometimes empty their magazines into Lycans just to be sure).</p><p></p><p>Pushing it out: With an act of will a Lycan can bring his body to push out any silver in him. He has to declare this as his action and concentrate for a number of turns equal to the objects he wants to push out. Each turn one bullet (or whatever..) is pushed out. The whole process counts as extra effort (it doesn’t matter how many bullets the character wants to push out as long as he does it all at once without doing anything else in between).</p><p>In case of a sword, a shuriken or an arrow the Lycan can just pull it out but this uses the same rules (it hurts a lot).</p></blockquote><p></p>
[QUOTE="Radiant, post: 1333379, member: 12018"] [U]Lycans:[/U] [I]“You have no idea. The pretending races have preyed on humanity since it first left the caves.”[/I] Pangloss, Sunglasses after Dark (Nancy A. Collins) While Vampires stalk the nights for over a thousand years now there is another hidden species of hunters that is even older than that. The Lycans never wrote down their history but from the sheer amount of tales it would seem they exist for as long as humans and wolves existed in the same climates. And for as long as they can remember they where the top of the food chain, the one predator that even stalked hairless apes that think they rule this planet. Most think they are nothing but savage monsters and in part they are right but they are also a society that existed for uncounted centuries without even a single enemy to threaten them before the first Vampires even existed. In the past the Lycans tended to travel in packs and snatch away humans wherever they felt like it. That worked fine in the dark ages but in modern times they would be killed faster than you can say “Ultramodern Firearms” should humanity discover their existence. Today the Lycons tend to live near the major cities there they can find enough of their main prey to not attract attention through a few missing persons. Some still roam the countryside as packs but those settle never in one place for more than one or two month. Lycons are still drawn to climates in which real wolves live or at least lived in the past. The Lycans have an inborn tendency towards savage behaviour and together with the fact that the Vampires have staked lots of the cities as their own territory this has led them to exist mostly at societies underbelly, living on the streets, in the most degenerated areas of town or even in the sewers. Even though they have become a little more independent in the modern days the werewolves are still pack creatures at heart and most of the time three to five of them will share a single big territory instead of dividing it up into smaller ones. Unlike the Vampires they also have tendency to build a hierarchy among themselves. Each group of 3 to ten Lycans is led by the most powerful among them. In the past they called these pack leaders Claws but that practice has not been used for the last generation and only a few of the eldest living Lycans still insist on the title. Then they meet in bigger numbers the gathering is always led by one of them but that leadership is not dependent on any previous title. Usually the pack leaders take from a few hours to a few days to brag and fight among each other until one finally is respected as the strongest. On the other hand a highly respected and capable Lycan might gain the leadership by sheer force of charisma without any need to fight for it. The exact number of Lycans is unknown even to themselves. They can reproduce faster than Vampires which is the only thing that saved them once the Vampires started to use modern technology in their battle against them. Character Creation: Lycans start at PL 10 Abilities: Standard rules but Lycans MUST have a constitution of at least 10 otherwise they could not have survived the disease. Skills: These are purchased by the normal rules except for the fact that Lycans gain 2 Skill points for each PP they spent on them. Feats: Standard Rules Super-feats: Lycans MUST buy the following super-feats and do not have access to any others except for Power Stunt: -Durability -Scent -Ultrahearing -Immunity: Exhaustion (Lycans can get exhausted but the effort is takes is so high that it will practically never happen. Like real wolves they can run great distances without tiring and their supernatural stamina allows them to go on for days without sleep) Powers: [I]“Though the Lycans where fewer in number, the war itself had become more perilous. For the moon no longer hold her sway. Older, more powerful Lycans where now able to change at will.”[/I] Underworld General: Character MUST buy all these powers at least at level one: -Leaping (Lycans CAN’T tale any extras or power stunts for this power) -Natural Weapon (Even while in human form Lycans can extend Fangs and let their fingernails grow to vicious claws. They MUST take the extra “Climbing” and they CAN’T take “Quills”.) -Regeneration (Lycans MUST take the extra “Regrowth” and the FLAW “Silver (see below)” for this power.) -Running -Strike -Super Constitution -Super Strength (Lycans CAN’T take any extras or power stunts for this power.) -Super Senses (Lycans CAN’T take the flaw “Limited” for this power.) Common: Many Lycans wield the following powers. A character can learn one Common power for each General power she has at least at half her current power level maximum. (So a character with Leap and Super-strength at level 5 or more and all the other at level 4 or less could buy 2 Common powers). -Combat Sense -Amazing Safe -Boost (Lycans MUST take the extra “All Attributes: All physical abilities” and they CAN’T take the extra “Affect others”) -Super Charisma -Super Dexterity -Super Speed (Lycans CAN’T take any power stunts or extras for this power and they MUST take the flaws “Works only while changed” and “Only for physical activities”.) -Weapon -Devices (Lycans can take any power from the rulebook as a device as long as they have a suitable explanation for both the device and how they acquired it.) -Change at will: Unlike other powers this one is not bought in levels. Instead it provides stable powers for a fixed cost. Only Lycans older than a century can take this power. In his changed form the character gains: Natural Weapon (extra: Climbing) 3 Super Strength 3 (power stunt: Lifting) Immovability 3 Protection 5 Leaping 2 All the ads from these powers are calculated AFTER any other powers the character might have and they do not count against the power stacking limit. It costs 30 PP to be able to change at will. Weaknesses: Lycans can select the following Weaknesses from the core book A character can have only one weakness. -Berserker -Disturbing -Naïve -Quirk -Susceptible -Unlucky The full moon: The moon has always been associated with strange behaviour but nothing humans ever did under its influence compares to the change it causes in the Lycans. In the nights of the full moon a Lycan will transform into a huge, half-wolven, half-human beast. The transformation tends to take place between 23:00 and 0:00. If the Lycon tries to hold it back he may control it for another hour at most but in the end the transformation can not be prevented. The changed Lycon feels a terrible hunger for human flesh and will immediately start to hunt. He will change back into human form as soon as the moon vanishes beyond the horizon. (See the “change at will” power for the stats after the transformation.) Becoming a Lycan: [I]“I'm not one of your pedigreed lapdogs, Morgan! I was born in the gutter and raised by the street! And I like raw meat!”[/I] Sonja Blue, In the blood (Nancy A. Collins) Lycan aren’t natural creatures, in fact they are the victims of a strange and higly contagious disease. Any human bitten by one of them is immediately contaminated. The disease spreads rapidly and no known cure exists. It begins to alter the DNA in only a few days. Most humans dies in that period as their immune system ravages their own body while it rejects the transformed cells (A human must make constitution check against DC20 or die within day of the infection). Should she surive the victim of the bite will transform at the next full moon and from then on be full fledged Lycans. Pureborn: As living beings Lycans are still capable of bearing children. All these children are born with the disease and even though they do not change until they reach puberty they have all the other Lycan powers. As they learn to control them from birth these Lycans are highly dangerous (Pureborn receive 25 additional PP at character creation) but their weakness to silver is even stronger than in those only infected later in their life (Pureborn are vulnerable to Silver). Note: Normally a character gains only 10 points from a weakness but since Vampires use silver so often against Lycans this flaw should be far more dangerous than normal. Silver: Lycans are highly allergic to silver and they are unable to regenerate damage done by it while it is still stuck in their bodies. To decide of the silver remains in the body the following rules apply. (Weapons can only stick if they did damage at all) -Then dealing damage to a Lycan with a silver close combat weapon the attacker can decide to leave the weapon there it is. Of course that means that the attacker can no longer use the weapon. -Then a Lycan is hit by a silver arrow or crossbow bolt it sticks automatically if it deals damage. -Bullets roll on the following table to see if they are stuck: d20 roll: 10 or less: the bullet is remains lodged in the Lycan 11 or more: the bullet passes through the Lycan and causes only normal damage the roll can be modified as by the following table: short range hit: +4 medium range hit: +-0 long range hit: -4 for every point of strength the projectile has above 4: +1 Silver poisoning: As long as silver remains in a Lycans body it will cause an allergic reaction. At the start of each turn the character has to roll as if he had been hit by an attack with a strength equal to the number of silver items stuck in him. (So Vampires sometimes empty their magazines into Lycans just to be sure). Pushing it out: With an act of will a Lycan can bring his body to push out any silver in him. He has to declare this as his action and concentrate for a number of turns equal to the objects he wants to push out. Each turn one bullet (or whatever..) is pushed out. The whole process counts as extra effort (it doesn’t matter how many bullets the character wants to push out as long as he does it all at once without doing anything else in between). In case of a sword, a shuriken or an arrow the Lycan can just pull it out but this uses the same rules (it hurts a lot). [/QUOTE]
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