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Behir problem from MM2
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<blockquote data-quote="Larrin" data-source="post: 4988815" data-attributes="member: 55816"><p>We fought a Behir (reskinned and leveled down a little) as the BBEG of the campaign we just finished. The first time led the DM misread and sustained the grab (15 dmg) and took an action each turn. WAY too powerful. Along with its aura of dmg and the fact we were confined to a 8x8 room our party lost three members, a fourth was unconscious and my warden wasn't really able to do much to stop him, despite probably going to last anouther 8 rounds against him...</p><p></p><p>2nd time, DM ruled if you don't sustain the grab, he had to spit you out on that turn, and the the minor action took up the whole turn. His main tactic was to swallow and just chew for the 45 damage a round. His main mistake was swallowing my warden, whom after damage reduction from armor and regen from stone guardian form was quite happy sitting inside the beast taking only 25 damage total out of all three turns and taking pot shots from inside it, while the party took him to task with no reprecussions. After the third time I went bloodied->not bloodied, he spat me out, since i still had two more healing powers to use, and went after the cleric. That was more brutal, and we almost lost her before the invokers sword of vengance killed him on an imediate interupt. </p><p></p><p>I would say the 2nd time my DM had it right: You can sustain each turn for the 15dmg, but thats all you do that turn. I'm not sure if not sustaining means you spit them out if you've already sustained that round, but thats a judgement call. Frankly it was a nasty beast, if he hadn't wasted his time digesting me, our group may have lost another 3 PC's.</p><p></p><p>Certainly don't make the mistake of letting him sustain and take a standard action on one turn.....thats death to the party.</p></blockquote><p></p>
[QUOTE="Larrin, post: 4988815, member: 55816"] We fought a Behir (reskinned and leveled down a little) as the BBEG of the campaign we just finished. The first time led the DM misread and sustained the grab (15 dmg) and took an action each turn. WAY too powerful. Along with its aura of dmg and the fact we were confined to a 8x8 room our party lost three members, a fourth was unconscious and my warden wasn't really able to do much to stop him, despite probably going to last anouther 8 rounds against him... 2nd time, DM ruled if you don't sustain the grab, he had to spit you out on that turn, and the the minor action took up the whole turn. His main tactic was to swallow and just chew for the 45 damage a round. His main mistake was swallowing my warden, whom after damage reduction from armor and regen from stone guardian form was quite happy sitting inside the beast taking only 25 damage total out of all three turns and taking pot shots from inside it, while the party took him to task with no reprecussions. After the third time I went bloodied->not bloodied, he spat me out, since i still had two more healing powers to use, and went after the cleric. That was more brutal, and we almost lost her before the invokers sword of vengance killed him on an imediate interupt. I would say the 2nd time my DM had it right: You can sustain each turn for the 15dmg, but thats all you do that turn. I'm not sure if not sustaining means you spit them out if you've already sustained that round, but thats a judgement call. Frankly it was a nasty beast, if he hadn't wasted his time digesting me, our group may have lost another 3 PC's. Certainly don't make the mistake of letting him sustain and take a standard action on one turn.....thats death to the party. [/QUOTE]
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