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<blockquote data-quote="sfedi" data-source="post: 5009339" data-attributes="member: 15746"><p>Thanks for the interest <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The main point of what I'm saying is:</p><p>"We can treat ongoing damage in a way that makes Expected Damage from a power more easily estimated"</p><p></p><p></p><p>Ok, now I'm the one that don't understand <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'll try to answer what I think you are saying:</p><p></p><p>1) Yes, group of similar monsters would be more powerful, but as a previous poster already noted, this is in fact a <strong>problem</strong> the current system has: similar monsters are less powerful than different ones.</p><p>This is because saving effects don't stack.</p><p></p><p>2) Yes, it's not the same to apply these rules to ongoing damage than to a condition like Daze.</p><p></p><p>For example:</p><p></p><p>Krusk has two "5 ongoing damage (save ends)" effects on him.</p><p>On Krusk's turn, he'll receive 10 damage, and at the end he'll make two saving throws, one for each "5 ongoing damage (save ends)" effect.</p><p>Krusk effectively suffers twice with a condition that affects him twice.</p><p></p><p>Ellan has two "dazed (save ends)" effects on him.</p><p>On Ellan's turn, he'll be dazed, and at the end he'll make two saving throws, on for each "dazed (save ends)" effect. </p><p>Even if he saves from one, he's still dazed from the other. So he must save from both to get rid of being dazed in the following rounds.</p><p>Kruk suffers the dazed condition as the maximum duration of the two effects.</p><p></p><p>There is no clear comparison between the two cases, if Ellan's case is a much double" than Kruk's case.</p><p></p><p>3) What I'm saying is nice for damage estimation, which is useful for designing monsters.</p><p>Which is not the same as saying that the current system is bad.</p><p>The current system ahs a nice effect: it forces you to spread damage, which is more fun at the table.</p><p></p><p>I hope I was clear.</p></blockquote><p></p>
[QUOTE="sfedi, post: 5009339, member: 15746"] Thanks for the interest :) The main point of what I'm saying is: "We can treat ongoing damage in a way that makes Expected Damage from a power more easily estimated" Ok, now I'm the one that don't understand :) I'll try to answer what I think you are saying: 1) Yes, group of similar monsters would be more powerful, but as a previous poster already noted, this is in fact a [b]problem[/b] the current system has: similar monsters are less powerful than different ones. This is because saving effects don't stack. 2) Yes, it's not the same to apply these rules to ongoing damage than to a condition like Daze. For example: Krusk has two "5 ongoing damage (save ends)" effects on him. On Krusk's turn, he'll receive 10 damage, and at the end he'll make two saving throws, one for each "5 ongoing damage (save ends)" effect. Krusk effectively suffers twice with a condition that affects him twice. Ellan has two "dazed (save ends)" effects on him. On Ellan's turn, he'll be dazed, and at the end he'll make two saving throws, on for each "dazed (save ends)" effect. Even if he saves from one, he's still dazed from the other. So he must save from both to get rid of being dazed in the following rounds. Kruk suffers the dazed condition as the maximum duration of the two effects. There is no clear comparison between the two cases, if Ellan's case is a much double" than Kruk's case. 3) What I'm saying is nice for damage estimation, which is useful for designing monsters. Which is not the same as saying that the current system is bad. The current system ahs a nice effect: it forces you to spread damage, which is more fun at the table. I hope I was clear. [/QUOTE]
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