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*Pathfinder & Starfinder
Behold the power of Thrown Weapons!!
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 4095395" data-attributes="member: 54843"><p>You're using actual medieval warfare as your model, which strikes me as irrelevant to the type of combat D&D is modeling. Sure, thrown weapons suck if you're one of a couple hundred mercenaries backed up by phalanxes of soldiers attacking an enemy army... but what if you're with a few buddies in a bar or street fight? Having a dagger up your sleeve to take out a dude from 10 yards away sounds pretty nice then. </p><p></p><p>Not to mention that the best thrown weapons in D&D are MAGIC and return to your hands after you use them. Them peltasts would probably be a lot more popular if they had INFINITE spears... at least if watching my buddy play "Rome: Total War" has given me any strategic insight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>That said, I'm guessing the most popular "thrown weapon specialists" in 4e will actually be spear- and knife-fighters who appreciate the added flexibility of being able to use their preferred weapon from range when the opportunity presents itself. </p><p></p><p>For example, I'm looking forward to making a spear-wielding fighter. As a defender, he'll probably spend a lot of his time wading through hordes of enemies. But what if a skirmisher breaks past him to chase after the vulnerable wizard? I'll want to hit him hard, and also to mark him - but I DON'T want to move away from all the other baddies I'm currently threatening, which would leave THEM free to chase after my allies. So instead of chasing down the skirmisher, I skewer him with my spear, Marking him in the process (so he gets a penalty if he attacks my allies instead of me), and then let my spear return magically so that I can continue to stave off the evil hordes.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 4095395, member: 54843"] You're using actual medieval warfare as your model, which strikes me as irrelevant to the type of combat D&D is modeling. Sure, thrown weapons suck if you're one of a couple hundred mercenaries backed up by phalanxes of soldiers attacking an enemy army... but what if you're with a few buddies in a bar or street fight? Having a dagger up your sleeve to take out a dude from 10 yards away sounds pretty nice then. Not to mention that the best thrown weapons in D&D are MAGIC and return to your hands after you use them. Them peltasts would probably be a lot more popular if they had INFINITE spears... at least if watching my buddy play "Rome: Total War" has given me any strategic insight. ;) That said, I'm guessing the most popular "thrown weapon specialists" in 4e will actually be spear- and knife-fighters who appreciate the added flexibility of being able to use their preferred weapon from range when the opportunity presents itself. For example, I'm looking forward to making a spear-wielding fighter. As a defender, he'll probably spend a lot of his time wading through hordes of enemies. But what if a skirmisher breaks past him to chase after the vulnerable wizard? I'll want to hit him hard, and also to mark him - but I DON'T want to move away from all the other baddies I'm currently threatening, which would leave THEM free to chase after my allies. So instead of chasing down the skirmisher, I skewer him with my spear, Marking him in the process (so he gets a penalty if he attacks my allies instead of me), and then let my spear return magically so that I can continue to stave off the evil hordes. [/QUOTE]
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Behold the power of Thrown Weapons!!
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