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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5946498" data-attributes="member: 1165"><p>I haven't read I, Tyrant in forever (never actually bought the book, though should have) but I recall beholders liking "brutes" (ogres and other such creatures, though not true giants as they're too big to fit in caves).</p><p></p><p>I think brutes of that level would work out quite well, along with perhaps a soldier to stick near the beholder and mark people. It's all about presenting more than one type of threat.</p><p></p><p>(In one of my most recent encounters, the boss was in essence an evil cleric, but his lurker minion stole the show.)</p><p></p><p>Unfortunately, in the mid- to late- paragon area, it's a little hard to find such creatures that aren't giants. Fortunately, giants that were huge in 3.x are often only large in 4e, so any sort of giant that might live in a cave or near a mountain should work. There's some ... inventive hill giants in MM3, but I think they're all low paragon, so you might want to touch up their levels.</p><p></p><p>At the risk of making the encounter really complicated, it's always fun to throw in something invisible or that looks harmless (the cloaker lord fits both; it's shadow shift ability lets its hide in the heavily obscured terrain at the top of a cavern, and it looks like a cloak). Unfortunately, this doesn't work for flavor reasons; the cloaker <strong>lord</strong> (a possible rival) is also a controller, giving it abilities too similar to what a beholder could have for its comfort.</p><p></p><p>What will the terrain look like? I seem to recall reading (for a beholder-only encounter, alas) in I, Tyrant about a cavern with series of vertical shafts that had been disintegrated in them, giving beholders an advantage even against flying PCs (since they could descend anywhere and fry them with eyerays). This could still work, even if only the beholder benefits. It probably sees its allies as throw-aways anyway.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5946498, member: 1165"] I haven't read I, Tyrant in forever (never actually bought the book, though should have) but I recall beholders liking "brutes" (ogres and other such creatures, though not true giants as they're too big to fit in caves). I think brutes of that level would work out quite well, along with perhaps a soldier to stick near the beholder and mark people. It's all about presenting more than one type of threat. (In one of my most recent encounters, the boss was in essence an evil cleric, but his lurker minion stole the show.) Unfortunately, in the mid- to late- paragon area, it's a little hard to find such creatures that aren't giants. Fortunately, giants that were huge in 3.x are often only large in 4e, so any sort of giant that might live in a cave or near a mountain should work. There's some ... inventive hill giants in MM3, but I think they're all low paragon, so you might want to touch up their levels. At the risk of making the encounter really complicated, it's always fun to throw in something invisible or that looks harmless (the cloaker lord fits both; it's shadow shift ability lets its hide in the heavily obscured terrain at the top of a cavern, and it looks like a cloak). Unfortunately, this doesn't work for flavor reasons; the cloaker [b]lord[/b] (a possible rival) is also a controller, giving it abilities too similar to what a beholder could have for its comfort. What will the terrain look like? I seem to recall reading (for a beholder-only encounter, alas) in I, Tyrant about a cavern with series of vertical shafts that had been disintegrated in them, giving beholders an advantage even against flying PCs (since they could descend anywhere and fry them with eyerays). This could still work, even if only the beholder benefits. It probably sees its allies as throw-aways anyway. [/QUOTE]
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