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General Tabletop Discussion
*Dungeons & Dragons
Beholder Antimagic Ray vs Wiz Antimagic field
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<blockquote data-quote="Imaculata" data-source="post: 6823683" data-attributes="member: 6801286"><p>Aiming all three eye attacks downward is but one of many options. You can aim them forward, backward, left, right, up, down. To aim the antimagic ray, he would also need to tilt towards the shaft, which is another free action. He can do all of that during his round if he pleases.</p><p></p><p>[ATTACH]74538[/ATTACH]</p><p></p><p></p><p></p><p>Its a free action. The text says he can tilt during his round. Tilting is not an attack. He simply adjusts his facing.</p><p></p><p></p><p></p><p>The moment the Beholder hits them with the anti-magic ray, that is when they fall. So it happens during the Beholder's round.</p><p></p><p>Whether you allow them to react to it is up to you. You can rule that they get a Reflex save DC 15, to grab hold of something. Or you can rule that they immediately fall down and take damage. If the players have items that require only a free action to activate, then I would allow that, even if its not their turn yet. Of course a ring of feather fall isn't going to do much good while they are still inside the anti-magic effect. But any free action, which can be done in a split second, should be possible. As a DM you can make rulings whether an action that the players want to attempt can be done as a free action, or requires a full action. When in doubt, use common sense. Falling happens really fast, so they have to react in a split second.</p><p></p><p></p><p></p><p>Movement takes place during the turn of the creature. Hypothetically, if the creatures were to run during the round of the cleric, then what happens when its actually their turn? Do they move again? That would effectively give them double movement. So the answer is, no, they move when its their turn. But you can tell the players that the undead react to the spell and are repelled.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6823683, member: 6801286"] Aiming all three eye attacks downward is but one of many options. You can aim them forward, backward, left, right, up, down. To aim the antimagic ray, he would also need to tilt towards the shaft, which is another free action. He can do all of that during his round if he pleases. [ATTACH=CONFIG]74538._xfImport[/ATTACH] Its a free action. The text says he can tilt during his round. Tilting is not an attack. He simply adjusts his facing. The moment the Beholder hits them with the anti-magic ray, that is when they fall. So it happens during the Beholder's round. Whether you allow them to react to it is up to you. You can rule that they get a Reflex save DC 15, to grab hold of something. Or you can rule that they immediately fall down and take damage. If the players have items that require only a free action to activate, then I would allow that, even if its not their turn yet. Of course a ring of feather fall isn't going to do much good while they are still inside the anti-magic effect. But any free action, which can be done in a split second, should be possible. As a DM you can make rulings whether an action that the players want to attempt can be done as a free action, or requires a full action. When in doubt, use common sense. Falling happens really fast, so they have to react in a split second. Movement takes place during the turn of the creature. Hypothetically, if the creatures were to run during the round of the cleric, then what happens when its actually their turn? Do they move again? That would effectively give them double movement. So the answer is, no, they move when its their turn. But you can tell the players that the undead react to the spell and are repelled. [/QUOTE]
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