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General Tabletop Discussion
*Dungeons & Dragons
Beholder Antimagic Ray vs Wiz Antimagic field
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<blockquote data-quote="Greenfield" data-source="post: 6824873" data-attributes="member: 6669384"><p>So covering an area with AntiMagic is legal, in any direction. Attacking with up to three eye rays in any direction is legal ("Direction" meaning a 90 degree arc.) Applying both in the same 90 degree arc? No, the AntoMagic cone negates all spell effects, including its own eye rays.</p><p></p><p>Also, your "shot on the run" trick is a good one, but has its limits: "Move over the shaft and AMC or eye-beam, then move out of the line of fire" is nasty. The AMC will negate Levitate, Spider Climb and Fly effects, whether from potions, spells or items. But as soon as the Beholder leaves his firing position above that shaft, all their items, potions and spells come right back into effect.</p><p></p><p>Which is to say that they fall for an immeasurably short period of time. How long? Undefined, by the rules, but far less than a round. I guess it's up to the DM to decide how much time is spent making the free action in the middle of the "on the run" sequence.</p><p></p><p>Note that, by the book, Quickened or Free actions are so fast that they don't provoke AoO, which means faster than a person can react.</p><p></p><p>Including science (which I normally abhor in magic/fantasy settings), human neurons take about 1/20th of a second to respond, 1/15th for some who are exceptionally fast, and an actual conscious reaction (as opposed to a true reflex) is about a quarter of a second. </p><p></p><p>You don't fall very far in a quarter second. Less than 4 feet (1.28 meters). </p><p></p><p>If your Beholder wants them to fall all the way down, he has to stay in place and keep the Anti Magic Cone on them. No attack-on-the-run. Any who are able to make a ranged attack will get their shot.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6824873, member: 6669384"] So covering an area with AntiMagic is legal, in any direction. Attacking with up to three eye rays in any direction is legal ("Direction" meaning a 90 degree arc.) Applying both in the same 90 degree arc? No, the AntoMagic cone negates all spell effects, including its own eye rays. Also, your "shot on the run" trick is a good one, but has its limits: "Move over the shaft and AMC or eye-beam, then move out of the line of fire" is nasty. The AMC will negate Levitate, Spider Climb and Fly effects, whether from potions, spells or items. But as soon as the Beholder leaves his firing position above that shaft, all their items, potions and spells come right back into effect. Which is to say that they fall for an immeasurably short period of time. How long? Undefined, by the rules, but far less than a round. I guess it's up to the DM to decide how much time is spent making the free action in the middle of the "on the run" sequence. Note that, by the book, Quickened or Free actions are so fast that they don't provoke AoO, which means faster than a person can react. Including science (which I normally abhor in magic/fantasy settings), human neurons take about 1/20th of a second to respond, 1/15th for some who are exceptionally fast, and an actual conscious reaction (as opposed to a true reflex) is about a quarter of a second. You don't fall very far in a quarter second. Less than 4 feet (1.28 meters). If your Beholder wants them to fall all the way down, he has to stay in place and keep the Anti Magic Cone on them. No attack-on-the-run. Any who are able to make a ranged attack will get their shot. [/QUOTE]
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