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General Tabletop Discussion
*Dungeons & Dragons
Beholder Antimagic Ray vs Wiz Antimagic field
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<blockquote data-quote="Frostbiter01" data-source="post: 6825206" data-attributes="member: 6677201"><p>I think if you see how the lair is set up is solves some of your points. First the shaft is going up 140' no fly spell will get you up in one round. Second point, the Beholder knows when they enter the shaft. The Third point the Beholder an use one movement tilted or not and fire 3 rays down the pit it then uses it's second movement to turn and face the eye down the tunnel There is no restriction that Beholders cannot turn down tunnels as soon as he does his eye is now filling the whole tunnel. Are you saying we have to see what he does next round to see if the eye stayed more than one second. I think someone already said as soon as they are hit with the ray they fall and the limited fall they have nothing but a free action and they don't wait to fall till their init. SO as soon as the beholder moves to come down the shaft at the top the antimagic ray which was open causes al them to fall straight to the bottom. Because the shaft was made with disintegrate it is moth as silk and no handholds. I will give the Rogue the tumble feet to bounce off the wall. But the others go splat even if the very next thing is he goes back on to his original position away from the shaft on his next turn. I don't see how he has to wait at all. another half round to make sure. In fact the way it was explained after they fall they get their init, notice after they fall all the way down.</p><p></p><p>So not sure where you are getting the mechanics but I have already been warned not to try to mix science with magic which using the falling feet per second based on physics and trying to determine how much of the 6 second round was spent facing them.</p></blockquote><p></p>
[QUOTE="Frostbiter01, post: 6825206, member: 6677201"] I think if you see how the lair is set up is solves some of your points. First the shaft is going up 140' no fly spell will get you up in one round. Second point, the Beholder knows when they enter the shaft. The Third point the Beholder an use one movement tilted or not and fire 3 rays down the pit it then uses it's second movement to turn and face the eye down the tunnel There is no restriction that Beholders cannot turn down tunnels as soon as he does his eye is now filling the whole tunnel. Are you saying we have to see what he does next round to see if the eye stayed more than one second. I think someone already said as soon as they are hit with the ray they fall and the limited fall they have nothing but a free action and they don't wait to fall till their init. SO as soon as the beholder moves to come down the shaft at the top the antimagic ray which was open causes al them to fall straight to the bottom. Because the shaft was made with disintegrate it is moth as silk and no handholds. I will give the Rogue the tumble feet to bounce off the wall. But the others go splat even if the very next thing is he goes back on to his original position away from the shaft on his next turn. I don't see how he has to wait at all. another half round to make sure. In fact the way it was explained after they fall they get their init, notice after they fall all the way down. So not sure where you are getting the mechanics but I have already been warned not to try to mix science with magic which using the falling feet per second based on physics and trying to determine how much of the 6 second round was spent facing them. [/QUOTE]
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Beholder Antimagic Ray vs Wiz Antimagic field
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