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General Tabletop Discussion
*Dungeons & Dragons
Beholder Antimagic Ray vs Wiz Antimagic field
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<blockquote data-quote="Greenfield" data-source="post: 6825304" data-attributes="member: 6669384"><p>Technically, since facing changes are free, the Beholder could fire three eye rays down the tunnel, rotate 90 degrees and fire another three eye rays down the same tunnel, rotate again and fire the last three eye rays down that same tunnel, then turn and aim the Big Eye down as well. </p><p></p><p>Except, of course, that the rules say he can only fire three (maximum) in any quarter. If you allow the facing change to fire and then suppress, then it would also allow the Gattling gun effect, and I think we all know that that's wrong.</p><p></p><p>There is normally no "facing" in combat, the Beholder being a rare exception. Because of this there are no rules for whether it takes a Move or a 5'step to change facing or not. So, based on what's (not) written in the rules, his ability to turn and select his weapon's arc doesn't need any kind of "on the run" ability, no Move available. </p><p></p><p>As laid out in the Combat section for the creature, he picks a facing for the round, then opens fire. He decides if the big eye AMC effect is on or off as part of that, and can't change it until next round. </p><p></p><p>Now, as I wrote in a different thread, he could choose a 45 degree facing so has to split the area the PCs are in. That way he gets to bring two arcs of fire into play, he just has to limit himself to one set of three for the "left" side of he field, and a different set of three for the "right" side. So you can game him a bit, but you can't use eye rays on a group, then AMC them as well.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6825304, member: 6669384"] Technically, since facing changes are free, the Beholder could fire three eye rays down the tunnel, rotate 90 degrees and fire another three eye rays down the same tunnel, rotate again and fire the last three eye rays down that same tunnel, then turn and aim the Big Eye down as well. Except, of course, that the rules say he can only fire three (maximum) in any quarter. If you allow the facing change to fire and then suppress, then it would also allow the Gattling gun effect, and I think we all know that that's wrong. There is normally no "facing" in combat, the Beholder being a rare exception. Because of this there are no rules for whether it takes a Move or a 5'step to change facing or not. So, based on what's (not) written in the rules, his ability to turn and select his weapon's arc doesn't need any kind of "on the run" ability, no Move available. As laid out in the Combat section for the creature, he picks a facing for the round, then opens fire. He decides if the big eye AMC effect is on or off as part of that, and can't change it until next round. Now, as I wrote in a different thread, he could choose a 45 degree facing so has to split the area the PCs are in. That way he gets to bring two arcs of fire into play, he just has to limit himself to one set of three for the "left" side of he field, and a different set of three for the "right" side. So you can game him a bit, but you can't use eye rays on a group, then AMC them as well. [/QUOTE]
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