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*Dungeons & Dragons
Beholder Antimagic Ray vs Wiz Antimagic field
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<blockquote data-quote="Frostbiter01" data-source="post: 6826173" data-attributes="member: 6677201"><p>So you are saying that because it can tilt and pan it can always get any eye to attack any arc?</p><p></p><p></p><p></p><p>I appreciate that but when you have a table with 6 players that have over 120 ears combined in play experience you learn to DM by consensus for all to have fun, especially in their jobs they have important positions they are not usually app to say "What the DM says is what we must abide too". the main thing I wanted to create for this party was hw an iconic D&D monster should be played. It has powerful weapons, dominated servants, and a lair built for a Beholder. This is what they love that I play them as they should be played to strike fear even a 14th level Wizard. So I want to be ready to play, explain why I did it and for it to make sense. I want to act fast to keep the game moving and know how I want this super intelligent creature that hates all human life needs to act and since he has been watching the party he will seek to use rays on certain ones right away. I know they are looking to thro orbs of force and other powerful spells on him . He won't last that long unless they use a lot of spells just getting to him and though he has wiped out the Driders, the Derro and the Gargoyles they have been sapped of over half their spells. So they know it is coming next battle but it should not be DM'd as in a trophy for everyone. It is a real risk and the combination of lair and monster make for a great encounter </p><p></p><p></p><p></p><p></p><p>I guess you are right. I am pretty strict with my creatures and they have come to know it will not be a cake walk. This party knows some things are not meant to be fought. I like that as a layer. The DMs who gave us what we wanted and made it easy to get to the top was fun in moments but not lasting and not a challenge. The one thing they hate is when the encounter goes slow or that it does something they don't think it can do. They know me well enough that the only way that would happen is if I made a mistake on the creature and its tactics. So I will make sure this iconic DnD creature strikes the right level of fear it did in 1st edition as I think the 3.5 rules really should be used. Again just IMHO.</p></blockquote><p></p>
[QUOTE="Frostbiter01, post: 6826173, member: 6677201"] So you are saying that because it can tilt and pan it can always get any eye to attack any arc? I appreciate that but when you have a table with 6 players that have over 120 ears combined in play experience you learn to DM by consensus for all to have fun, especially in their jobs they have important positions they are not usually app to say "What the DM says is what we must abide too". the main thing I wanted to create for this party was hw an iconic D&D monster should be played. It has powerful weapons, dominated servants, and a lair built for a Beholder. This is what they love that I play them as they should be played to strike fear even a 14th level Wizard. So I want to be ready to play, explain why I did it and for it to make sense. I want to act fast to keep the game moving and know how I want this super intelligent creature that hates all human life needs to act and since he has been watching the party he will seek to use rays on certain ones right away. I know they are looking to thro orbs of force and other powerful spells on him . He won't last that long unless they use a lot of spells just getting to him and though he has wiped out the Driders, the Derro and the Gargoyles they have been sapped of over half their spells. So they know it is coming next battle but it should not be DM'd as in a trophy for everyone. It is a real risk and the combination of lair and monster make for a great encounter I guess you are right. I am pretty strict with my creatures and they have come to know it will not be a cake walk. This party knows some things are not meant to be fought. I like that as a layer. The DMs who gave us what we wanted and made it easy to get to the top was fun in moments but not lasting and not a challenge. The one thing they hate is when the encounter goes slow or that it does something they don't think it can do. They know me well enough that the only way that would happen is if I made a mistake on the creature and its tactics. So I will make sure this iconic DnD creature strikes the right level of fear it did in 1st edition as I think the 3.5 rules really should be used. Again just IMHO. [/QUOTE]
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