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<blockquote data-quote="megablake" data-source="post: 5169863" data-attributes="member: 81069"><p>Somewhat related: There's a creature called <a href="http://www.d20pfsrd.com/extras/review-queue/the-iconic-bestiary-classics-of-fantasy/evil-eye" target="_blank">The Evil Eye</a>, meant to fill the beholder niche in the OGL. I converted it to Pathfinder a while back, ended up with this:</p><p></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Evil Eye</strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span> <span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>CR 12</strong></span></span> <span style="font-family: 'Arial'"><span style="font-size: 9px"><strong> XP 19,200</strong></span></span><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">LE Large aberration</span></span><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong></strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Init</strong> +6; <strong>Senses</strong> all-around vision, darkvision 60 ft., mystic sight; Perception +21</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 9px"><strong> DEFENSE</strong></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>AC</strong> 26, touch 20, flat-footed 23 (+2 Dex, +6 deflection, +1 dodge, +8 natural, -1 size)<strong></strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>hp</strong> 82 (11d8+33)<strong></strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Fort</strong> +6, <strong>Ref</strong> +7, <strong>Will </strong>+10 <strong>DR</strong> 5/-; <strong>Resist </strong>acid 5, cold 5, electricity 5, fire 5, sonic 5; <strong>SR</strong> 24</span></span></p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 9px"><strong> OFFENSE</strong></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Speed </strong>5 ft., fly 30 ft. (good)<strong></strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Melee </strong>2 lashes + (1d6)</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span> <span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Space</strong> 10 ft.; <strong>Reach</strong> 5 ft.</span></span><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong></strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Special Attacks</strong> gaze attacks</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span> <span style="font-family: 'Arial'"><span style="font-size: 9px"> <strong>Tactics</strong> Evil eyes have no concern for any living being other than themselves (and sometimes other evil eyes). They are capable of fighting with their optic nerve “tails,” but prefer to remain at a distance and make use of their gaze attacks. Unless an evil eye believes itself overmatched, or believes it can bargain with or intimidate potential foes, it attacks without provocation. This is partly due to their obsession with acquiring magic, but also because they enjoy the kill.</span></span></p><p> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 9px"><strong> STATISTICS</strong></span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Str</strong> 8, <strong>Dex</strong> </span></span><span style="font-family: 'Arial'"><span style="font-size: 9px">14</span></span><span style="font-family: 'Arial'"><span style="font-size: 9px">, <strong>Con</strong> </span></span><span style="font-family: 'Arial'"><span style="font-size: 9px">16</span></span><span style="font-family: 'Arial'"><span style="font-size: 9px">, <strong>Int</strong> </span></span><span style="font-family: 'Arial'"><span style="font-size: 9px">14</span></span><span style="font-family: 'Arial'"><span style="font-size: 9px">, <strong>Wis</strong> 16</span></span><span style="font-family: 'Arial'"><span style="font-size: 9px">, <strong>Cha</strong> </span></span><span style="font-family: 'Arial'"><span style="font-size: 9px">15</span></span><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Base Atk</strong> +7; <strong>CMB</strong> +7; <strong>CMD</strong> 19 (cannot be tripped)<strong>Feats</strong> Alertness, Dodge, Flyby Attack, Improved Initiative, Lightning Reflexes, Weapon FinesseB</span></span><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong></strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Skills</strong> Fly +20, Knowledge (arcana) +16, Perception +21, Stealth +16, Spellcraft +18, Survival +17; <strong>Racial Modifiers</strong> +4 Perception, +4 Spellcraft<strong></strong></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Languages</strong> telepathy 100 ft.</span></span><span style="font-family: 'Arial'"><span style="font-size: 9px"> <strong>SQ</strong> flight</span></span><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span> </p><p> <span style="font-family: 'Arial'"><span style="font-size: 9px"><strong> SPECIAL ABILITIES</strong></span></span></p><p> <strong><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>All-Around Vision (Ex)</strong></span></span></strong></p><p></p><p> <span style="font-family: 'Arial'"><span style="font-size: 9px">As the creature is very literally a giant eye, it can see in almost all directions at once, and need merely shift its attention to view what few blind spots exist. It cannot be flanked.</span></span></p><p> <strong><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Mystic Sight (Su)</strong></span></span><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></strong></p><p><strong><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></strong></p><p></p><p> <span style="font-family: 'Arial'"><span style="font-size: 9px">The evil eye sees magical emanations naturally. It is constantly treated as though under the effects of <em>detect magic</em>. Furthermore, it is treated as though it had spend three full rounds examining anything it sees, for purposes of recognizing the strength of auras, the school of magic, and the like. Additionally, the evil eye is also treated as though under a constant<em> see invisibility</em> affect.</span></span></p><p><strong><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Flight (Ex)</strong></span></span><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></strong></p><p><strong><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></strong></p><p></p><p> <span style="font-family: 'Arial'"><span style="font-size: 9px"> Although the evil eye’s ability to fly is mystical, it is an innate part of the creature. It cannot be dispelled, and does not cease even in antimagic fields and similar effects.</span></span></p><p><strong><span style="font-family: 'Arial'"><span style="font-size: 9px"><strong>Gaze Attacks (Su)</strong></span></span></strong></p><p><strong><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></strong></p><p></p><p> <span style="font-family: 'Arial'"><span style="font-size: 9px">The evil eye possesses a vast repertoire of gaze attacks. Except as noted here, these follow the standard rules for gaze attacks, including methods for avoiding them, and the creature’s ability to deliberately focus on target (perhaps forcing it to make two separate saves). </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px">The evil eye can have only a single gaze attack active in a given round; switching gaze attacks is a swift action. The evil eye cannot maintain any specific gaze attack for more than one round, and must wait 1d4 rounds before activating that particular gaze attack again. Thus, even in a short battle, foes are likely to suffer the effects of multiple types of gaze attacks.</span></span></p><p> <span style="font-family: 'Arial'"><span style="font-size: 9px">The evil eye’s gaze attacks have a range of 150 feet (assuming line of sight). At any range up to 50 feet, the save DC against these gaze attacks is 17; beyond 50 feet, it drops to 15. The save DCs are Charisma-based, and the spell effects function as if cast by an 13th-level caster. The gaze attacks include:</span></span></p><p> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Arial'"><span style="font-size: 9px">Charm: Subjects must succeed on a Will save or be affected as though by <em>charm monster</em>.</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'"><span style="font-size: 9px">Confuse: Subjects must succeed on a Will save or be affected as though by <em>confusion</em>.</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'"><span style="font-size: 9px">Death: Subjects must succeed on a Will save or be affected as though by <em>inflict critical wounds</em> (4d8+13 damage). Subjects who successfully save suffer half damage.</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'"><span style="font-size: 9px">Enervate: Subjects must succeed on a Fortitude save or be affected as though by <em>enervation</em>.</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'"><span style="font-size: 9px">Immolate: Subjects must succeed on a Fortitude save or be affected as though by <em>flame strike</em> (13d6 damage). Subjects who successfully save suffer half damage.</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'"><span style="font-size: 9px">Paralyze: Subjects must succeed on a Will save or be affected as though by <em>hold monster</em>.</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'"><span style="font-size: 9px">Petrify: Subjects must succeed on a Fortitude save or be affected as though by <em>flesh to stone</em>.</span></span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'"><span style="font-size: 9px">Sleep: Subjects must succeed on a Will save or be affected as though by <em>deep slumber</em>.</span></span></li> </ul></blockquote><p></p>
[QUOTE="megablake, post: 5169863, member: 81069"] Somewhat related: There's a creature called [URL="http://www.d20pfsrd.com/extras/review-queue/the-iconic-bestiary-classics-of-fantasy/evil-eye"]The Evil Eye[/URL], meant to fill the beholder niche in the OGL. I converted it to Pathfinder a while back, ended up with this: [FONT=Arial][SIZE=1][B]Evil Eye[/B] [/SIZE][/FONT] [FONT=Arial][SIZE=1][B]CR 12[/B][/SIZE][/FONT] [FONT=Arial][SIZE=1][B] XP 19,200[/B][/SIZE][/FONT][FONT=Arial][SIZE=1] LE Large aberration[/SIZE][/FONT][FONT=Arial][SIZE=1][B] Init[/B] +6; [B]Senses[/B] all-around vision, darkvision 60 ft., mystic sight; Perception +21 [/SIZE][/FONT] [FONT=Arial][SIZE=1][B] DEFENSE[/B][/SIZE][/FONT] [FONT=Arial][SIZE=1][B]AC[/B] 26, touch 20, flat-footed 23 (+2 Dex, +6 deflection, +1 dodge, +8 natural, -1 size)[B] hp[/B] 82 (11d8+33)[B] Fort[/B] +6, [B]Ref[/B] +7, [B]Will [/B]+10 [B]DR[/B] 5/-; [B]Resist [/B]acid 5, cold 5, electricity 5, fire 5, sonic 5; [B]SR[/B] 24[/SIZE][/FONT] [FONT=Arial][SIZE=1][B] OFFENSE[/B][/SIZE][/FONT] [FONT=Arial][SIZE=1][B]Speed [/B]5 ft., fly 30 ft. (good)[B] Melee [/B]2 lashes + (1d6) [/SIZE][/FONT] [FONT=Arial][SIZE=1][B]Space[/B] 10 ft.; [B]Reach[/B] 5 ft.[/SIZE][/FONT][FONT=Arial][SIZE=1][B] Special Attacks[/B] gaze attacks [/SIZE][/FONT] [FONT=Arial][SIZE=1] [B]Tactics[/B] Evil eyes have no concern for any living being other than themselves (and sometimes other evil eyes). They are capable of fighting with their optic nerve “tails,” but prefer to remain at a distance and make use of their gaze attacks. Unless an evil eye believes itself overmatched, or believes it can bargain with or intimidate potential foes, it attacks without provocation. This is partly due to their obsession with acquiring magic, but also because they enjoy the kill.[/SIZE][/FONT] [FONT=Arial][SIZE=1][B] STATISTICS[/B][/SIZE][/FONT] [FONT=Arial][SIZE=1][B]Str[/B] 8, [B]Dex[/B] [/SIZE][/FONT][FONT=Arial][SIZE=1]14[/SIZE][/FONT][FONT=Arial][SIZE=1], [B]Con[/B] [/SIZE][/FONT][FONT=Arial][SIZE=1]16[/SIZE][/FONT][FONT=Arial][SIZE=1], [B]Int[/B] [/SIZE][/FONT][FONT=Arial][SIZE=1]14[/SIZE][/FONT][FONT=Arial][SIZE=1], [B]Wis[/B] 16[/SIZE][/FONT][FONT=Arial][SIZE=1], [B]Cha[/B] [/SIZE][/FONT][FONT=Arial][SIZE=1]15[/SIZE][/FONT][FONT=Arial][SIZE=1] [B]Base Atk[/B] +7; [B]CMB[/B] +7; [B]CMD[/B] 19 (cannot be tripped)[B]Feats[/B] Alertness, Dodge, Flyby Attack, Improved Initiative, Lightning Reflexes, Weapon FinesseB[/SIZE][/FONT][FONT=Arial][SIZE=1][B] Skills[/B] Fly +20, Knowledge (arcana) +16, Perception +21, Stealth +16, Spellcraft +18, Survival +17; [B]Racial Modifiers[/B] +4 Perception, +4 Spellcraft[B] Languages[/B] telepathy 100 ft.[/SIZE][/FONT][FONT=Arial][SIZE=1] [B]SQ[/B] flight[/SIZE][/FONT][FONT=Arial][SIZE=1] [/SIZE][/FONT] [FONT=Arial][SIZE=1][B] SPECIAL ABILITIES[/B][/SIZE][/FONT] [B][FONT=Arial][SIZE=1][B]All-Around Vision (Ex)[/B][/SIZE][/FONT][/B] [FONT=Arial][SIZE=1]As the creature is very literally a giant eye, it can see in almost all directions at once, and need merely shift its attention to view what few blind spots exist. It cannot be flanked.[/SIZE][/FONT] [B][FONT=Arial][SIZE=1][B]Mystic Sight (Su)[/B][/SIZE][/FONT][FONT=Arial][SIZE=1] [/SIZE][/FONT][/B] [FONT=Arial][SIZE=1]The evil eye sees magical emanations naturally. It is constantly treated as though under the effects of [I]detect magic[/I]. Furthermore, it is treated as though it had spend three full rounds examining anything it sees, for purposes of recognizing the strength of auras, the school of magic, and the like. Additionally, the evil eye is also treated as though under a constant[I] see invisibility[/I] affect.[/SIZE][/FONT] [B][FONT=Arial][SIZE=1][B]Flight (Ex)[/B][/SIZE][/FONT][FONT=Arial][SIZE=1] [/SIZE][/FONT][/B] [FONT=Arial][SIZE=1] Although the evil eye’s ability to fly is mystical, it is an innate part of the creature. It cannot be dispelled, and does not cease even in antimagic fields and similar effects.[/SIZE][/FONT] [B][FONT=Arial][SIZE=1][B]Gaze Attacks (Su)[/B] [/SIZE][/FONT][/B] [FONT=Arial][SIZE=1]The evil eye possesses a vast repertoire of gaze attacks. Except as noted here, these follow the standard rules for gaze attacks, including methods for avoiding them, and the creature’s ability to deliberately focus on target (perhaps forcing it to make two separate saves). [/SIZE][/FONT] [FONT=Arial][SIZE=1]The evil eye can have only a single gaze attack active in a given round; switching gaze attacks is a swift action. The evil eye cannot maintain any specific gaze attack for more than one round, and must wait 1d4 rounds before activating that particular gaze attack again. Thus, even in a short battle, foes are likely to suffer the effects of multiple types of gaze attacks.[/SIZE][/FONT] [FONT=Arial][SIZE=1]The evil eye’s gaze attacks have a range of 150 feet (assuming line of sight). At any range up to 50 feet, the save DC against these gaze attacks is 17; beyond 50 feet, it drops to 15. The save DCs are Charisma-based, and the spell effects function as if cast by an 13th-level caster. The gaze attacks include:[/SIZE][/FONT] [LIST] [*][FONT=Arial][SIZE=1]Charm: Subjects must succeed on a Will save or be affected as though by [I]charm monster[/I].[/SIZE][/FONT] [*][FONT=Arial][SIZE=1]Confuse: Subjects must succeed on a Will save or be affected as though by [I]confusion[/I].[/SIZE][/FONT] [*][FONT=Arial][SIZE=1]Death: Subjects must succeed on a Will save or be affected as though by [I]inflict critical wounds[/I] (4d8+13 damage). Subjects who successfully save suffer half damage.[/SIZE][/FONT] [*][FONT=Arial][SIZE=1]Enervate: Subjects must succeed on a Fortitude save or be affected as though by [I]enervation[/I].[/SIZE][/FONT] [*][FONT=Arial][SIZE=1]Immolate: Subjects must succeed on a Fortitude save or be affected as though by [I]flame strike[/I] (13d6 damage). Subjects who successfully save suffer half damage.[/SIZE][/FONT] [*][FONT=Arial][SIZE=1]Paralyze: Subjects must succeed on a Will save or be affected as though by [I]hold monster[/I].[/SIZE][/FONT] [*][FONT=Arial][SIZE=1]Petrify: Subjects must succeed on a Fortitude save or be affected as though by [I]flesh to stone[/I].[/SIZE][/FONT] [*][FONT=Arial][SIZE=1]Sleep: Subjects must succeed on a Will save or be affected as though by [I]deep slumber[/I].[/SIZE][/FONT] [/LIST] [/QUOTE]
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