Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Beholder Conversion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The_Gneech" data-source="post: 5382839" data-attributes="member: 6779"><p>In order to make the beholder more viable as a "solo," I gave it an interrupt at the beginning of each enemy's turn; other than that it's a pretty straightforward port. I'd be interested in anyone's thoughts on it ... I'm wondering if it may be overpowered.</p><p></p><p><strong>Beholder (Eye Tyrant) CR 13 (XP 25,600)</strong></p><p>--------------------------------------------------</p><p>LE Large aberration</p><p><strong>Init</strong> +6; Senses all-around vision, darkvision 60'; Perception +27</p><p>--------------------------------------------------</p><p><strong>AC</strong> 29 (-1 Size, +2 Dex, +18 Natural), touch 11, flat-footed 27</p><p><strong>hp</strong> 162 (17d8 + 68)</p><p>Fort +11, Ref +7, Will +14</p><p>--------------------------------------------------</p><p><strong>Speed</strong> fly 20 ft.</p><p><strong>Melee</strong> bite +12/+8 (2d4)</p><p><strong>Ranged</strong> eye rays +14/+11 touch (special)</p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 5 ft.;</p><p>--------------------------------------------------</p><p><strong>Abilities</strong> Str 10/+0, Dex 14/+2, Con 18/+4, Int 17/+3, Wis 15/+2, Cha 15/+2</p><p><strong>Base Atk</strong> +12; <strong>CMB</strong> +13; <strong>CMD</strong> 25 (can’t be tripped)</p><p><strong>Feats</strong> Alertness, Flyby Attack, Great Fortitude, Hover, Improved Initiative, Iron Will, Point-Blank Shot, Precise Shot, Toughness</p><p><strong>Skills</strong> Fly +23, Knowledge (Arcana) +24, Knowledge (Dungeoneering) +24, Perception +27, Spellcraft +24, Survival +23, Stealth +23</p><p><strong>Languages</strong> Common, Draconic, Infernal</p><p>--------------------------------------------------</p><p><strong>Antimagic Cone</strong> The beholder’s central eye creates an antimagic field as if cast by a 13th level sorcerer in a 150' (30-square) cone as a free action. This effect nullifies all magic items, spells, or spell-like abilities, including the beholder’s own eye rays. Once per turn, the beholder may activate or deactivate this effect by opening or closing its central eye.</p><p></p><p><strong>Eye of the Beholder</strong> At the beginning of each enemy’s turn, the beholder may use an eye ray against that enemy if it is within 50' (10 squares) and line of sight, unless the creature is within the antimagic cone of the beholder’s central eye.</p><p></p><p><strong>Eye Rays</strong> Once per round, the beholder may use any of the following eye rays a total of once, either as an attack action or via its Eye of the Beholder ability. (The beholder may use two rays as a full attack action.) Each ray counts as a touch attack unless it provides a saving throw instead. The DC for all saving throws is 20 (Cha-based).</p><p></p><p>1.) Charm Monster (Will DC 20)</p><p>2.) Charm Person (Will DC 20)</p><p>3.) Disintegrate (touch + Fort DC 20, 26d6, 5d6 w/ save)</p><p>4.) Fear (Will DC 20, panicked, shaken w/ save)</p><p>5.) Finger of Death (touch + Fort 20, 130 damage or 3d6+13 w/ save)</p><p>6.) Flesh to Stone (Fort 20 or turned to stone)</p><p>7.) Inflict Wounds (Will DC 20, 2d8+10, half damage w/ save)</p><p>8.) Sleep (Will DC 20 or fall unconscious)</p><p>9.) Slow (Will DC 20, per spell)</p><p>10.) Telekinesis (Will DC 20 or target shoved 20' or affected by a combat maneuver w/ +13 CMB)</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 5382839, member: 6779"] In order to make the beholder more viable as a "solo," I gave it an interrupt at the beginning of each enemy's turn; other than that it's a pretty straightforward port. I'd be interested in anyone's thoughts on it ... I'm wondering if it may be overpowered. [B]Beholder (Eye Tyrant) CR 13 (XP 25,600)[/B] -------------------------------------------------- LE Large aberration [B]Init[/B] +6; Senses all-around vision, darkvision 60'; Perception +27 -------------------------------------------------- [B]AC[/B] 29 (-1 Size, +2 Dex, +18 Natural), touch 11, flat-footed 27 [B]hp[/B] 162 (17d8 + 68) Fort +11, Ref +7, Will +14 -------------------------------------------------- [B]Speed[/B] fly 20 ft. [B]Melee[/B] bite +12/+8 (2d4) [B]Ranged[/B] eye rays +14/+11 touch (special) [B]Space[/B] 10 ft.; [B]Reach[/B] 5 ft.; -------------------------------------------------- [B]Abilities[/B] Str 10/+0, Dex 14/+2, Con 18/+4, Int 17/+3, Wis 15/+2, Cha 15/+2 [B]Base Atk[/B] +12; [B]CMB[/B] +13; [B]CMD[/B] 25 (can’t be tripped) [B]Feats[/B] Alertness, Flyby Attack, Great Fortitude, Hover, Improved Initiative, Iron Will, Point-Blank Shot, Precise Shot, Toughness [B]Skills[/B] Fly +23, Knowledge (Arcana) +24, Knowledge (Dungeoneering) +24, Perception +27, Spellcraft +24, Survival +23, Stealth +23 [B]Languages[/B] Common, Draconic, Infernal -------------------------------------------------- [B]Antimagic Cone[/B] The beholder’s central eye creates an antimagic field as if cast by a 13th level sorcerer in a 150' (30-square) cone as a free action. This effect nullifies all magic items, spells, or spell-like abilities, including the beholder’s own eye rays. Once per turn, the beholder may activate or deactivate this effect by opening or closing its central eye. [B]Eye of the Beholder[/B] At the beginning of each enemy’s turn, the beholder may use an eye ray against that enemy if it is within 50' (10 squares) and line of sight, unless the creature is within the antimagic cone of the beholder’s central eye. [B]Eye Rays[/B] Once per round, the beholder may use any of the following eye rays a total of once, either as an attack action or via its Eye of the Beholder ability. (The beholder may use two rays as a full attack action.) Each ray counts as a touch attack unless it provides a saving throw instead. The DC for all saving throws is 20 (Cha-based). 1.) Charm Monster (Will DC 20) 2.) Charm Person (Will DC 20) 3.) Disintegrate (touch + Fort DC 20, 26d6, 5d6 w/ save) 4.) Fear (Will DC 20, panicked, shaken w/ save) 5.) Finger of Death (touch + Fort 20, 130 damage or 3d6+13 w/ save) 6.) Flesh to Stone (Fort 20 or turned to stone) 7.) Inflict Wounds (Will DC 20, 2d8+10, half damage w/ save) 8.) Sleep (Will DC 20 or fall unconscious) 9.) Slow (Will DC 20, per spell) 10.) Telekinesis (Will DC 20 or target shoved 20' or affected by a combat maneuver w/ +13 CMB) -The Gneech :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Beholder Conversion
Top