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General Tabletop Discussion
*Pathfinder & Starfinder
Beholder Conversion
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<blockquote data-quote="Set" data-source="post: 5384374" data-attributes="member: 41584"><p>If it already hasn't been mentioned, the Beholder as a critter sorely lacks a means of replenishing it's own hit points. I'd want to modify it's Inflict Wounds blasting eye to give it back the hit points inflicted through this attack, functioning more like a Vampiric Touch ray attack, than an Inflict Wounds spell.</p><p> </p><p>Alternately, perhaps it 'drinks' magic that it's central eye negates or counterspells, giving it back 1d6 hit points for each level of the spell negated (or 1d4 / spell level + 1 hit point / CL or something, as even the weaker spells of higher level casters are 'tastier' than those of apprentices).</p><p> </p><p><a href="http://www.koboldquarterly.com/k/front-page7224.php" target="_blank">Another 'beholder' for Golarion, but not at all the typical one. </a></p><p> </p><p>It's also possible to go a different route, and write up something that is statistically a Beholder, but appears as a cyclopean humanoid, covered in runic tattoos, each of which contains a specific spell-like ability. It's baleful single eye has the anti-magic ray or instant counterspell or whatever, while it's rune-tattoos flare with power to release the other spell effects. Foes can make CMB checks to attempt to strike specific tattoos, and if they succeed and inflict sufficient damage to 'break' the tattoo, it's unusable until the creature has time to heal the injury and re-ink the 'broken' tattoo. It's not really any different than a normal Beholder, to fight, but looks like a one-eyed Ogre-sized humanoid covered with glowing runes, instead of a floating eyeball.</p></blockquote><p></p>
[QUOTE="Set, post: 5384374, member: 41584"] If it already hasn't been mentioned, the Beholder as a critter sorely lacks a means of replenishing it's own hit points. I'd want to modify it's Inflict Wounds blasting eye to give it back the hit points inflicted through this attack, functioning more like a Vampiric Touch ray attack, than an Inflict Wounds spell. Alternately, perhaps it 'drinks' magic that it's central eye negates or counterspells, giving it back 1d6 hit points for each level of the spell negated (or 1d4 / spell level + 1 hit point / CL or something, as even the weaker spells of higher level casters are 'tastier' than those of apprentices). [URL="http://www.koboldquarterly.com/k/front-page7224.php"]Another 'beholder' for Golarion, but not at all the typical one. [/URL] It's also possible to go a different route, and write up something that is statistically a Beholder, but appears as a cyclopean humanoid, covered in runic tattoos, each of which contains a specific spell-like ability. It's baleful single eye has the anti-magic ray or instant counterspell or whatever, while it's rune-tattoos flare with power to release the other spell effects. Foes can make CMB checks to attempt to strike specific tattoos, and if they succeed and inflict sufficient damage to 'break' the tattoo, it's unusable until the creature has time to heal the injury and re-ink the 'broken' tattoo. It's not really any different than a normal Beholder, to fight, but looks like a one-eyed Ogre-sized humanoid covered with glowing runes, instead of a floating eyeball. [/QUOTE]
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