Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Beholder CR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 528686" data-attributes="member: 63"><p>First things first, the beholder will be levitating out of reach of melee. It has a very high Intelligence and Wisdom, so it will recognize a spellcaster at the first sign of mumbling. Always assume it readies an action to turn its antimagic eye toward spellcasters, while the other eyes take out other foes. If it sees someone with a bow, it will keep its telekinesis eye ready for that person to deflect the arrows (it should be easy with that much force; it could even shoot them back at the archer). Then it will attempt to charm and scare off the archer.</p><p></p><p>Then the next round, once it has cancelled an attempted spell, it will fire off the death ray, petrification ray, and inflict wounds ray at the wizard, while continuing to try to charm or put to sleep warriors. The cleric it doesn't have to worry about as much, since they tend to lack ranged attack spells, and usually aren't big archers. If they are, it can always just block the arrows with telekinesis again. If anyone starts flying, that person will be antimagicked to the floor.</p><p></p><p>With the thing's mad spot check, it should never be surprised, and so should always be considered to start combat with a readied action. It should only ever use its bite if it is being grappled by a wizard with an antimagic field or something similar.</p><p></p><p>They're CR 13 easily, if not higher. I personally would've given them fewer instant kill abilities and raised their HP and AC a bit to compensate. Maybe replace disintegrate with a fire beam (requiring a Reflex save), and the petrification beam with an offensive teleport spell to remove the person from combat without killing them.</p><p></p><p>Also, if you're going to have them fight a beholder, have it be underground, in a cave complex the beholder has designed. Using its disintegrate beam, it will cut numerous vertical shafts, with a few interconnecting horizontal shafts. Each shaft will have many narrow holes carved through it, so the lair resembles a block of Swiss cheese that someone cored out vertically. The eye tyrant can keep track of all the various passages, and can snipe from them if it sees a foe.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 528686, member: 63"] First things first, the beholder will be levitating out of reach of melee. It has a very high Intelligence and Wisdom, so it will recognize a spellcaster at the first sign of mumbling. Always assume it readies an action to turn its antimagic eye toward spellcasters, while the other eyes take out other foes. If it sees someone with a bow, it will keep its telekinesis eye ready for that person to deflect the arrows (it should be easy with that much force; it could even shoot them back at the archer). Then it will attempt to charm and scare off the archer. Then the next round, once it has cancelled an attempted spell, it will fire off the death ray, petrification ray, and inflict wounds ray at the wizard, while continuing to try to charm or put to sleep warriors. The cleric it doesn't have to worry about as much, since they tend to lack ranged attack spells, and usually aren't big archers. If they are, it can always just block the arrows with telekinesis again. If anyone starts flying, that person will be antimagicked to the floor. With the thing's mad spot check, it should never be surprised, and so should always be considered to start combat with a readied action. It should only ever use its bite if it is being grappled by a wizard with an antimagic field or something similar. They're CR 13 easily, if not higher. I personally would've given them fewer instant kill abilities and raised their HP and AC a bit to compensate. Maybe replace disintegrate with a fire beam (requiring a Reflex save), and the petrification beam with an offensive teleport spell to remove the person from combat without killing them. Also, if you're going to have them fight a beholder, have it be underground, in a cave complex the beholder has designed. Using its disintegrate beam, it will cut numerous vertical shafts, with a few interconnecting horizontal shafts. Each shaft will have many narrow holes carved through it, so the lair resembles a block of Swiss cheese that someone cored out vertically. The eye tyrant can keep track of all the various passages, and can snipe from them if it sees a foe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Beholder CR
Top