Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Beholder Help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="demiurge1138" data-source="post: 2300967" data-attributes="member: 7451"><p>1. Beholders can't fire eye rays into the area affected by their antimagic cone. They can fire in other directions.</p><p>2. Already covered.</p><p>3. A beholder can rotate on its turn as a free action (since there's no real facing rules) to keep a victim covered by their antimagic cone. But a character could, for example, spend a move action getting out of the cone and then cast a spell. The beholder would likewise have to rotate to re-target a Focused Antimagic target (the primary benefit of this feat is for it to still have one target under the antimagic while blasting creatures that would otherwise be in the cone with eye rays).</p><p>4. Yes</p><p>5. You could give him a couple levels in beholder mage, and there's a fairly recent issue of Dragon (within 3.5 kind of recent, I don't remember the number) with a 3-level beholder abomination prestige class. In terms of normal classes, fighter and rogue would be mean additions to a beholder.</p><p>6. Gauths would be good minions, but any charmed creature would do. You might consider having melee types (say, minotaurs) to engage your fighters directly and keep them occupied.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2300967, member: 7451"] 1. Beholders can't fire eye rays into the area affected by their antimagic cone. They can fire in other directions. 2. Already covered. 3. A beholder can rotate on its turn as a free action (since there's no real facing rules) to keep a victim covered by their antimagic cone. But a character could, for example, spend a move action getting out of the cone and then cast a spell. The beholder would likewise have to rotate to re-target a Focused Antimagic target (the primary benefit of this feat is for it to still have one target under the antimagic while blasting creatures that would otherwise be in the cone with eye rays). 4. Yes 5. You could give him a couple levels in beholder mage, and there's a fairly recent issue of Dragon (within 3.5 kind of recent, I don't remember the number) with a 3-level beholder abomination prestige class. In terms of normal classes, fighter and rogue would be mean additions to a beholder. 6. Gauths would be good minions, but any charmed creature would do. You might consider having melee types (say, minotaurs) to engage your fighters directly and keep them occupied. Demiurge out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Beholder Help
Top