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Beholder hunting: nasty counter-tactics to Darkness?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6678411" data-attributes="member: 6787650"><p>It doesn't dispel the darkness, it just suppresses it. As soon as the anti-magic goes away, the Darkness comes back on. There's no way for a beholder to zap someone under Darkness.</p><p></p><p>Telekinesis is an okay strategy but not great, both because it means I as DM would have to make up rules for damage (maybe just go with 4d6, same as a bite attack?) and because of the random eye-ray thing. (Unlike some of you, I'm okay with random eye rays because it fits with my fluff for beholders as being totally crazy, at war even with themselves. Which eye rays get used is the result of internal politicking between sub-minds: combat by committee. So the fractious behavior of individual eye-rays is a microcosm of the fractious infighting of the whole beholder ship, which is a microcosm of beholders as a race. The bounty hunter in question is being paid 1000 gp per beholder eyestalk he brings back, by another group of beholders which is closely related to the one he's hunting.) When you're slamming someone with a rock for 14 points of damage (times hit percentage) and he and his buddies are shooting you back with forty guns for 220 points of damage (times hit percentage), that is a losing hand. The giff would love that exchange rate[1].</p><p></p><p>So there's one idea so far: telekinesis with heavy rocks. Anything else?</p><p></p><p>Waiting it out won't work because Darkness is cheap and easy to cast, and also because if beholders can be forced to retreat by something as simple as Darkness, the giff will eventually force them aboveground and then shoot them to death on the surface. Beholders are already weak at range, they <em>have</em> to make a stand belowground.</p><p></p><p></p><p>[1] The more complete description of the giff plan is: enter the ship, locate a beholder, grapple it, drag it out where everybody can shoot it. Yes, I know that giff would do way more damage with melee weapons than with arquebuses, but they love guns and they love to shoot things more than they love to smash things. Beholders aren't the only ones in this situation who are slightly illogical in their combat tactics.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6678411, member: 6787650"] It doesn't dispel the darkness, it just suppresses it. As soon as the anti-magic goes away, the Darkness comes back on. There's no way for a beholder to zap someone under Darkness. Telekinesis is an okay strategy but not great, both because it means I as DM would have to make up rules for damage (maybe just go with 4d6, same as a bite attack?) and because of the random eye-ray thing. (Unlike some of you, I'm okay with random eye rays because it fits with my fluff for beholders as being totally crazy, at war even with themselves. Which eye rays get used is the result of internal politicking between sub-minds: combat by committee. So the fractious behavior of individual eye-rays is a microcosm of the fractious infighting of the whole beholder ship, which is a microcosm of beholders as a race. The bounty hunter in question is being paid 1000 gp per beholder eyestalk he brings back, by another group of beholders which is closely related to the one he's hunting.) When you're slamming someone with a rock for 14 points of damage (times hit percentage) and he and his buddies are shooting you back with forty guns for 220 points of damage (times hit percentage), that is a losing hand. The giff would love that exchange rate[1]. So there's one idea so far: telekinesis with heavy rocks. Anything else? Waiting it out won't work because Darkness is cheap and easy to cast, and also because if beholders can be forced to retreat by something as simple as Darkness, the giff will eventually force them aboveground and then shoot them to death on the surface. Beholders are already weak at range, they [I]have[/I] to make a stand belowground. [1] The more complete description of the giff plan is: enter the ship, locate a beholder, grapple it, drag it out where everybody can shoot it. Yes, I know that giff would do way more damage with melee weapons than with arquebuses, but they love guns and they love to shoot things more than they love to smash things. Beholders aren't the only ones in this situation who are slightly illogical in their combat tactics. [/QUOTE]
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Beholder hunting: nasty counter-tactics to Darkness?
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