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Beholder hunting: nasty counter-tactics to Darkness?
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<blockquote data-quote="Coredump" data-source="post: 6678427" data-attributes="member: 6939"><p>Okay.... I wasn't familiar with Giffs, so I had to look them. Nothing I found indicated they could see through darkness. Is this something you house ruled, or where does it come from? In 5E even Devils can't see through darkness. It is a very powerful ability...especially if you gave it to an entire race.</p><p></p><p>[Editors Note: Below is a list, if its too long... at least read #11)</p><p></p><p>You say it is a ship, but also talk about blowing up tunnels... is this a ship built out of an asteroid? (Never played Spelljammer, which is what I am guessing this is.)</p><p></p><p>Beholders are weak, slow, floating creatures... their lairs are large open caverns to take advantage of their flight and avoid melee. I would imagine their ships would be the same. Unless the Giffs have a way to fly, they should not be able to just grapple a beholder.</p><p></p><p>1) I think you are reading too much into the 'creature they can see' restriction. A human archer can shoot any creature he sees, but he can also 'guess' the location of an invisible creature and still attack with disadvantage. I would certainly let the Beholders 'guess' the location and just fire into the dark. Picking out the exact center may not be easy.... but they get 6 shots a round, each....</p><p></p><p>2) If a single Griff (AC? HP?) then they could bum rush him... getting 3-5 attacks of 4D6 can add up. Especially later when they are cooperating and its 6-10 bites.</p><p></p><p>3) They just need to stay >15' up so they griffs can't reach them.</p><p></p><p>4) If it is a 'party' of griffs... then wait for them in a large room, angle the main eye so only a few griffs are effected, but make sure the 'darkness griff' is one of them. Then the other beholders blast the griffs that are not in the cone. Keep changing the angle of the main eye to get the rest of the griffs.</p><p></p><p>5) Create narrow passageways (<5' wide) so that you know exactly where they are... then shoot down the hallway.</p><p></p><p>6) Darkness only lasts 10 minutes, which means they have maybe 5-7 minutes to look around before they have to head out or risk getting caught. Its must be a really big ship.... how long will it take to find beholders each time? They can keep moving around, even going back to spots that have been checked. Just how many times can the wizard cast Darkness in a day?</p><p></p><p>7) Using the above, wait until they have been looking around for a while, then start using Lair Actions to hold them, and slow them down. When the Darkness wears off, kill them.</p><p></p><p>8) Put a Death Tyrant on board, with his host of zombies.</p><p></p><p>9) Set up a room that once entered has no exits. (Perhaps a ladder that gets destroyed, or blow up a tunnel, etc.) Wait for darkness to wear off, kill them. Heck, if you kill them all, you can keep using the same room.</p><p></p><p>10) Not sure how Beholders fly a ship by themselves... perhaps they have some 'lower life forms' as crew?</p><p></p><p></p><p>11) Most importantly.... if you were a race of *really* intelligent floating creatures... that wanted to stay away from walking creatures... how would you build a ship?</p><p>There are no floors. A tunnel would enter the next room 25' up the wall, or come out through the ceiling or floor. You don't really care that much about gravity...</p><p>Any long tunnel would be broken up with vertical shafts, so forward 30', up 15', forward 40', down 15', etc..... or better yet, each of those vertical shafts are 100' up and down, with a number of tunnels to exit. Picture an elevator shaft, but no elevator.....now picture dozens and dozens of them. You can't go 50' without hitting another elevator shaft. When you start climbing down, a beholder shows up and disintigrates the rope....</p><p></p><p>Assuming there is a consistent gravity.... then the 'floors' of the rooms could be anything, they could be slanted, they could be coated with grease, they could have 10' walls all over the place. It could be a maze that doesn't let you go anywhere... You could even keep some nasty pets around.... you don't care, you float above it all.</p><p></p><p>If there is not consistent gravity....then each room can be oriented differently, you just turn as you enter... but walking down a tunnel, and entering via the ceiling...means the griffs now fall 30' to the floor...which is filled with mini stalagmites...</p><p></p><p>Going into a Lair designed by or for Beholders..... should be suicide unless you have flying/hovering capabilities.</p></blockquote><p></p>
[QUOTE="Coredump, post: 6678427, member: 6939"] Okay.... I wasn't familiar with Giffs, so I had to look them. Nothing I found indicated they could see through darkness. Is this something you house ruled, or where does it come from? In 5E even Devils can't see through darkness. It is a very powerful ability...especially if you gave it to an entire race. [Editors Note: Below is a list, if its too long... at least read #11) You say it is a ship, but also talk about blowing up tunnels... is this a ship built out of an asteroid? (Never played Spelljammer, which is what I am guessing this is.) Beholders are weak, slow, floating creatures... their lairs are large open caverns to take advantage of their flight and avoid melee. I would imagine their ships would be the same. Unless the Giffs have a way to fly, they should not be able to just grapple a beholder. 1) I think you are reading too much into the 'creature they can see' restriction. A human archer can shoot any creature he sees, but he can also 'guess' the location of an invisible creature and still attack with disadvantage. I would certainly let the Beholders 'guess' the location and just fire into the dark. Picking out the exact center may not be easy.... but they get 6 shots a round, each.... 2) If a single Griff (AC? HP?) then they could bum rush him... getting 3-5 attacks of 4D6 can add up. Especially later when they are cooperating and its 6-10 bites. 3) They just need to stay >15' up so they griffs can't reach them. 4) If it is a 'party' of griffs... then wait for them in a large room, angle the main eye so only a few griffs are effected, but make sure the 'darkness griff' is one of them. Then the other beholders blast the griffs that are not in the cone. Keep changing the angle of the main eye to get the rest of the griffs. 5) Create narrow passageways (<5' wide) so that you know exactly where they are... then shoot down the hallway. 6) Darkness only lasts 10 minutes, which means they have maybe 5-7 minutes to look around before they have to head out or risk getting caught. Its must be a really big ship.... how long will it take to find beholders each time? They can keep moving around, even going back to spots that have been checked. Just how many times can the wizard cast Darkness in a day? 7) Using the above, wait until they have been looking around for a while, then start using Lair Actions to hold them, and slow them down. When the Darkness wears off, kill them. 8) Put a Death Tyrant on board, with his host of zombies. 9) Set up a room that once entered has no exits. (Perhaps a ladder that gets destroyed, or blow up a tunnel, etc.) Wait for darkness to wear off, kill them. Heck, if you kill them all, you can keep using the same room. 10) Not sure how Beholders fly a ship by themselves... perhaps they have some 'lower life forms' as crew? 11) Most importantly.... if you were a race of *really* intelligent floating creatures... that wanted to stay away from walking creatures... how would you build a ship? There are no floors. A tunnel would enter the next room 25' up the wall, or come out through the ceiling or floor. You don't really care that much about gravity... Any long tunnel would be broken up with vertical shafts, so forward 30', up 15', forward 40', down 15', etc..... or better yet, each of those vertical shafts are 100' up and down, with a number of tunnels to exit. Picture an elevator shaft, but no elevator.....now picture dozens and dozens of them. You can't go 50' without hitting another elevator shaft. When you start climbing down, a beholder shows up and disintigrates the rope.... Assuming there is a consistent gravity.... then the 'floors' of the rooms could be anything, they could be slanted, they could be coated with grease, they could have 10' walls all over the place. It could be a maze that doesn't let you go anywhere... You could even keep some nasty pets around.... you don't care, you float above it all. If there is not consistent gravity....then each room can be oriented differently, you just turn as you enter... but walking down a tunnel, and entering via the ceiling...means the griffs now fall 30' to the floor...which is filled with mini stalagmites... Going into a Lair designed by or for Beholders..... should be suicide unless you have flying/hovering capabilities. [/QUOTE]
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