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*Dungeons & Dragons
Beholder hunting: nasty counter-tactics to Darkness?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6678633" data-attributes="member: 6787650"><p>Edit: sorry, got confused on posters. Changed this next paragraph.</p><p></p><p>I liked #11. I've done that already actually, using vertical layout for room architecture and exits, but I might turn it up eleven. I also liked #6.</p><p></p><p>The ship is crashed, and not all that big in the first place, so the majority of the beholders are in tunnels they've just excavated with disintegration rays. Think XCOM: UFO defense. Only the giff on point is in the dark, others can see by torchlight, and the gnome wizard has Darkvision. The point man has to navigate by feel, which ought to make pit traps effective.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6678633, member: 6787650"] Edit: sorry, got confused on posters. Changed this next paragraph. I liked #11. I've done that already actually, using vertical layout for room architecture and exits, but I might turn it up eleven. I also liked #6. The ship is crashed, and not all that big in the first place, so the majority of the beholders are in tunnels they've just excavated with disintegration rays. Think XCOM: UFO defense. Only the giff on point is in the dark, others can see by torchlight, and the gnome wizard has Darkvision. The point man has to navigate by feel, which ought to make pit traps effective. [/QUOTE]
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Beholder hunting: nasty counter-tactics to Darkness?
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