Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Beholder hunting: nasty counter-tactics to Darkness?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6678811" data-attributes="member: 2011"><p>Maybe.</p><p></p><p>I just like the game to be consistent. I want the gaze attack of the Medusa to not reflect off the mirror my PC is holding to protect myself and zap my PC in the face, and I don't want the Beholder gaze attacks to work differently.</p><p></p><p>I want super intelligent monsters to use the best tactics based on their abilities and the terrain normally found in a given location, I don't just throw stuff into a game "cause it's cool". Your definition of cool might not be the same as my definition of cool.</p><p></p><p>But mainly, just because a DM or players comes up with an idea does not necessarily make it a good idea. Imagination is all nice and well, but there should still be a framework of continuity and consistency that all of the players at the table can wrap their heads around.</p><p></p><p>By using words like "unfortunate" and phrases like "not very compatible with a game based on imagination", you seem to be arrogantly saying that "my way of gaming is subpar". You are entitled to that POV, but I suspect that laughs and memories at my table last just as long as they do at yours. There are more ways to make adventures memorable than just pulling weird stuff out of the DM's butt (including Beholders blowing themselves up with their own eye rays as if they had the intelligence of Zombies) and then 12 gaming sessions later when players try to bounce a spell off a mirror, the DM no longer remembers the on the fly mechanics that he used, and a DM at a different gaming table doesn't even allow it at all because that's not how spells normally work in D&D.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6678811, member: 2011"] Maybe. I just like the game to be consistent. I want the gaze attack of the Medusa to not reflect off the mirror my PC is holding to protect myself and zap my PC in the face, and I don't want the Beholder gaze attacks to work differently. I want super intelligent monsters to use the best tactics based on their abilities and the terrain normally found in a given location, I don't just throw stuff into a game "cause it's cool". Your definition of cool might not be the same as my definition of cool. But mainly, just because a DM or players comes up with an idea does not necessarily make it a good idea. Imagination is all nice and well, but there should still be a framework of continuity and consistency that all of the players at the table can wrap their heads around. By using words like "unfortunate" and phrases like "not very compatible with a game based on imagination", you seem to be arrogantly saying that "my way of gaming is subpar". You are entitled to that POV, but I suspect that laughs and memories at my table last just as long as they do at yours. There are more ways to make adventures memorable than just pulling weird stuff out of the DM's butt (including Beholders blowing themselves up with their own eye rays as if they had the intelligence of Zombies) and then 12 gaming sessions later when players try to bounce a spell off a mirror, the DM no longer remembers the on the fly mechanics that he used, and a DM at a different gaming table doesn't even allow it at all because that's not how spells normally work in D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Beholder hunting: nasty counter-tactics to Darkness?
Top