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*Dungeons & Dragons
Beholder hunting: nasty counter-tactics to Darkness?
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<blockquote data-quote="Celtavian" data-source="post: 6679188" data-attributes="member: 5834"><p>in 5E they do, this wasn't the case in 3E/[/I]Pathfinder[/I]. 50 beholders firing all their rays in a coordinated fashion (as they can do in those systems) as touch attacks was quite nasty. I know you didn't play 3E/<em>Pathfinder</em>, so you're not aware of what touch attacks are, they made hitting much easier against many targets. </p><p></p><p>I hadn't yet run a beholder in 5E. I assumed they would be extremely formidable in 5E given they're on the cover the <em>Monster Manual</em>. You would think a monster they feature on the cover the core monster book would be badass. At least I would I think that.</p><p></p><p>The problems with beholders in 3E were the same problems with all solo monsters: hit points and AC. PCs could do a lot of damage very quickly due to crits and action economy. A beholder couldn't bring his eye rays to bear before he died. His eye rays weren't random. He could fire at invisible targets the same way an archer or anyone else could hit invisible targets. A 3E beholder was an intelligent and powerful monster capable of working in a precise manner. That is what made them as formidable as they are. They were a giant floating brain with lots of eyes that could fire rays they controlled. They were very hard to surprise because they could see in all directions at once. You couldn't much stealth up on them. They often employed magic items and were a powerful enemy once you took care of the solo hit point and AC weakness.</p><p></p><p>I will look the beholder over and write it up the way I need it to be when I run one. I'm already boosting hit points at the moment getting a feel for what a party can do. 5E parties are quite powerful. I'm fairly surprised how strong they are, especially classes like the ranger. I'm seeing a similar solo creature AC, hit point, and action economy weakness in 5E. I have more tools to take care of that with Legendary and Lair actions. I need to ensure I design both with the idea of limiting party action economy if I want them to work as they should.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6679188, member: 5834"] in 5E they do, this wasn't the case in 3E/[/I]Pathfinder[/I]. 50 beholders firing all their rays in a coordinated fashion (as they can do in those systems) as touch attacks was quite nasty. I know you didn't play 3E/[I]Pathfinder[/I], so you're not aware of what touch attacks are, they made hitting much easier against many targets. I hadn't yet run a beholder in 5E. I assumed they would be extremely formidable in 5E given they're on the cover the [I]Monster Manual[/I]. You would think a monster they feature on the cover the core monster book would be badass. At least I would I think that. The problems with beholders in 3E were the same problems with all solo monsters: hit points and AC. PCs could do a lot of damage very quickly due to crits and action economy. A beholder couldn't bring his eye rays to bear before he died. His eye rays weren't random. He could fire at invisible targets the same way an archer or anyone else could hit invisible targets. A 3E beholder was an intelligent and powerful monster capable of working in a precise manner. That is what made them as formidable as they are. They were a giant floating brain with lots of eyes that could fire rays they controlled. They were very hard to surprise because they could see in all directions at once. You couldn't much stealth up on them. They often employed magic items and were a powerful enemy once you took care of the solo hit point and AC weakness. I will look the beholder over and write it up the way I need it to be when I run one. I'm already boosting hit points at the moment getting a feel for what a party can do. 5E parties are quite powerful. I'm fairly surprised how strong they are, especially classes like the ranger. I'm seeing a similar solo creature AC, hit point, and action economy weakness in 5E. I have more tools to take care of that with Legendary and Lair actions. I need to ensure I design both with the idea of limiting party action economy if I want them to work as they should. [/QUOTE]
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